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Fusion: Genesis review (XBLA)
12 years ago

Fusion: Genesis review (XBLA)

Fusion: Genesis was developed by Starfire Studios and published by Microsoft Studios. It was released November 9, 2011 for 800 MSP. A copy was provided for review purposes.

Fusion: Genesis certainly isn’t the first game on XBLA to put you in control of a spaceship but it is definitely the most ambitious. While it may not have the scope or freedom of a game like EVE Online it comes closer than you might expect.

After a brief tutorial area in which you are given the basics on controls and combat you are dropped into the world and allowed to go at your own pace. This means taking on missions, joining factions, mining ore and of course buying bigger, better ships. Read More

More Fusion: Genesis screens and details emerge
12 years ago

More Fusion: Genesis screens and details emerge

Last week Starfire Studios and Microsoft announced an intriguing new game titled Fusion: Genesis. The game is described as a twin-stick shooter, with elements of a massive multiplayer online game. This may have left many scratching their heads trying to conceptualize this bold new concept. Today we’re able to bring you more details and a batch of new screenshots to help clarify the picture. Read on for further details and a gallery of new images!

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Fusion: Genesis, the twin-stick shooter with MMO elements from ex-Rare devs
12 years ago

Fusion: Genesis, the twin-stick shooter with MMO elements from ex-Rare devs

You read the headline right; Starfire Studios has announced their first project, which just so happens to be an ambitious twin-stick shooter that contains elements of a massive multiplayer …
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XBLA’s Most Wanted: Battletoads
13 years ago

XBLA’s Most Wanted: Battletoads

The Battletoads series is one largely unknown to the younger generation. It was one that ultimately didn’t make it past the Super Nintendo era. Some called it a blatant ripoff of Teenage Mutant Ninja Turtles, but in reality it was so much more than that. It starred three toads — Rash, Zitz and Pimple — in an intergalactic beat em’ up complete with a sexy villain and a difficulty level that rivaled Super Meat Boy. To top it all off the toads even had a crossover game where they joined forces with Billy and Jimmy Lee, the two iconic characters from the Double Dragon games.

With all of their success and the fact that publishers seem to be digging into past franchises it surprises us that they haven’t tapped into the trio’s charisma and power. While the classic games may not provide a large enough base to make a retail epic we certainly see the potential in an all new Xbox Live Arcade title.

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Rewind Review: Perfect Dark (XBLA)
13 years ago

Rewind Review: Perfect Dark (XBLA)

Perfect Dark was ported to the Xbox 360 by 4J Studios.  It was originally developed by Rare and published by Microsoft Game Studios.  It was released March 17, 2010 for 800MSP.

When Perfect Dark was released over a decade ago on the Nintendo 64 it was the definitive shooter for its day.  It started with everything that was great from GoldenEye 007 and took it beyond the limits a movie adaptation is forced to have.  Rare offered everything from co and counter operative gameplay to multiplayer challenges with bots.  The game received rave reviews from critics at the time.

Players first learned about the Xbox Live Arcade port in April 2009 via a single leaked screenshot of a developer’s dashboard which showed the icon of Joanna Dark behind the developer’s avatar.  The leak was confirmed in June of that same year by none other than Xbox Live’s Major Nelson.  But like so many games from yesteryear consumers had doubts as to whether the game truly lived up to their memories.

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XBLA’s Most Wanted: Jet Force Gemini
13 years ago

XBLA’s Most Wanted: Jet Force Gemini

During the late 90s and early 2000s, it seemed like Rare could do no wrong on the Nintendo 64. Responsible for massive hits like GoldenEye 007, Perfect Dark, Conker’s Bad Fur Day and Banjo-Kazooie, they cranked out memorable games dear to many gamers.

Jet Force Gemini might not be remembered in the same way as some of Rare’s other classics, but like many of their other titles, it was ahead of its time and pushed the boundaries of what the system could do.  It’s epic scale, creative weaponry, surprisingly violent combat and emphasis on exploration landed it in the hearts of many, and would make a perfect HD remake for XBLA.

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Top 15 Games that Changed XBLA Forever
14 years ago

Top 15 Games that Changed XBLA Forever

By  •  Features

xbox live arcade logo

Since the Xbox 360’s launch in November 2005, the Xbox Live Arcade has been a driving force in the console’s success. With a library of hundreds of games ranging from casual puzzle games to ports and remastered classics, and from unheard of indie gems to groundbreaking milestones in gaming, the XBLA has become an important place for any type of game to succeed and find an audience.

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Kinect-ing more with our Avatars this November
14 years ago

Kinect-ing more with our Avatars this November

By  •  News

Rare has revealed to OXM that the Avatars we all love will soon see a makeover of sorts this November, timed along with the launch of Kinect of course. Nick …
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