Ziggurat was developed and published by Milkstone Studios on Xbox One. It will be released on March 20, 2015 for $14.99. A copy was provided by Milkstone Studios for review purposes.
Ziggurat is best described as a Heretic style rouge-like first person dungeon crawler. That is certainly a mouthful of genres all stacked together, but the experience is a unique mix. Like most Rogue-like games, you are going to die many times in a series of trial an error encounters, which is exactly as the game intends. In Ziggurat each time you die, you are generally given a few cards that will be able to be found in your following adventures. Ziggurat features a number of various unlockable characters and items, all of which are displayed on cards you gain as you play.
The game itself plays like a mix between Heretic, Doom, and Diablo. There are various rooms to traverse, and each room contains a chance to battle either monsters, overcome traps, or partake in jumping puzzles. The creatures drop mana, life, and experience, all which are needed to further progress your hero. Generally, loot is found at the end of a large encounter or set of traps, and often after boss fights. Each level has a similar formula of many rooms with encounters, a room with a key to the boss portal, and then of course a boss fight. The difficulty increases as you progress through each level, and eventually you can beat the game with one final boss fight.
Tell us a little bit about yourself/company/team?
We are an indie game development company created in Asturias, Spain, and have released many successful titles on Xbox Live Indie Games. Our games feature polished gameplay and high production values.
What made you decide to use the XBLIG platform for your game?
Our first game, Little Racers, was a hobby project that we did on our free time. We chose XBLIG because there were very few options to market an independent game on a non-mobile device and it was easier to develop on a closed platform as the Xbox 360. After the unexpected success of the game, we just kept releasing games on that platform. We’ve tried other platforms in the past, but there’s no magical platform yet.
What was the biggest hurdle in getting this game finished?
Usually our biggest hurdle is to cut somewhere and polish everything. The only exception has been Raventhorne, were we had a tight deadline so we ended up cutting before we intended.
Indie Games Summer Uprising (IGSU) is here and in full swing. These are the eight games chosen out of 70 that entered, 2 of which you the fans selected. IGSU is a annual promotion to show you the abilities of Indie developers and how diverse the games can be. We here at XBLA Fans have always stood by the XBLIG games and believe that some of the best gems for the Xbox 360 can be found here.
It is because of this belief in the Indie developers that we have put together this piece showcasing all the stars of the IGSU so that you can see them for yourself. We have brought everything to you in just one simple article so nothing is more then a click away. You will find game descriptions, developer website links, download links (once released), review links (once completed), trailers and screenshots.
Make sure to check back with us every so often as we update the article with the rest of the download links (saving you the search) and so you can get our final verdicts on each game.
Infinity Danger was developed by Milkstone Studios. It was released March 22, 2011 for 80MSP. A copy of the game was provided by the publisher for review purposes.
As any shmup (shoot-em’-up) fan will likely agree, the best part of any shooter is the boss battle. In a “bullet hell” shooter, with an obscene amount of bullets coming at you from different angles and various speeds, this is even more so. So why not cut through those boring levels and skip right to the boss? How about we also make that boss change their tactics every time? Ok…you’ve got my attention.