Gone Home the hit game by Fullbright & Midnight City is coming to Xbox One January 12, 2016. Steve Gaynor, the writer and designer of Gone Home, announced that Gone Home: Console Edition is being reworked …
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Costume Quest 2 was developed by Double Fine Productions and published by Midnight City Games. It was released on October 31, 2014 for $14.99 on Xbox 360 and Xbox One. A copy was provided for review purposes.
Appropriately released just before Halloween, Costume Quest 2 has more tricks, treats and timed-button pushes. The sequel to Double Fine’s 2010 Costume Quest, this release picks up shortly after the first game. The two main protagonists, Reynold and Wren, return as playable characters with new companions to battle alongside with, and, not to be forgotten, the supporting cast from the first game, which play an important role in the time-traveling tale.
Costume Quest is back for more tricks and treats. The sequel, which is available now for Xbox 360 and Xbox One, takes the framework of the original game and builds …
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Slender: The Arrival was developed by Blue Isle Studios and published by Midnight City. It was released on September 24, 2014 for $9.99. A copy was provided for review purposes.
Slender: The Arrival is inspired by the popular PC game, Slender: The Eight Pages and even features a scene similar to the original. There have been few survival horror games on XBLA and even fewer that have gotten the feeling of horror right. This has led to gamers waiting for some time to see a new survival-horror game appear on XBLA, one that could scare the pants off of them. I’m happy to report that Slender does exactly that, even on the easiest difficulty.
Tales from Space: Mutant Blobs Attack was developed by Drinkbox Studios and published by Midnight City. It was released on June 18, 2014 on Xbox Live Arcade for $7.99. A copy was provided for review purposes.
Guacamelee! may have been their claim to fame, but Drinkbox Studios has been making games long before their luchador adventure. Their previous game, Tales from Space: Mutant Blobs Attack, began its life as a critically-acclaimed PlayStation Vita launch title in 2012. Two years later, and the handheld game has finally made its way to consoles. XBLA players may be a bit late to the mutant blob party, but better late than never. This is a fantastic port of a fantastic game.
Mutant Blobs Attack stars a particularly grumpy mutant blob, who has been the subject of science experiments until it gets the opportunity to break free. Now it’s out to take on the world, saving fellow blobs and consuming everything in sight. This sidescrolling puzzle-platformer is extremely well-executed, mixing a fun-to-control protagonist with impeccable level design. It may seem simple and silly on the surface, but that’s all part of the charm.
Today, independent publisher Midnight City revealed that it is bringing both Costume Quest 2 and Gone Home to consoles this year. The announcement was accompanied by a trailer for each game, which you can check out after the jump.
Costume Quest 2 is the sequel to Double Fine’s charming Halloween-themed RPG from 2010. Like the original, the next installment will focus on the trick-or-treating twins Reynold and Wren who gain powers based on the costumes they wear. The new game will feature an improved battle system, new costumes, and new quests.
Developed by The Fullbright Company, Gone Home is a story-based adventure that saw release on PC last year. It focuses on a daughter returning home, exploring an empty house to discover what happened to her family while she was away. The game has been praised for its unique storytelling, for which it won numerous awards.
Source: Polygon
The Bridge was developed by Ty Taylor and Mario Castañeda and published by Midnight City. It was released on November 13, 2013 for $9.99. An Xbox 360 copy was provided for review purposes.
The Bridge is advertised as “a cerebral 2D puzzle experience”; a genre that is plentiful on the Xbox Live Arcade marketplace. It follows many of the current trends in puzzle gaming while also introducing a few new and interesting mechanics. But does The Bridge build enough upon its puzzle roots to deliver a unique and riveting experience that is all its own? Or does it fall flat in its attempt to provide brain-teasing puzzles that are more frustrating than fun?