Andrew returns from his travels and he brings with him a long list of games he’s been playing. So needless to say the what we’ve been playing segment is dominated by him. Before we head to news we all share our thoughts on Indie Game: The Movie, which is now out to purchase around the web.
Perry hits the news as usual and Andrew rounds things out with the Community Corner.
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Released on XBLA last week, Zen Studios’ Marvel Pinball: The Avengers Chronicles DLC for Pinball FX2 offers up a quartet of new Marvel-themed tables for gamers to flip silver balls around for 800 MSP. According to the Penny Arcade Report, the foursome are the result of two years of collaborative work between Marvel and Zen. Each of the tables was in development for around eight months, with 75 percent of that time being spent on testing.
“The table I’ve been championing literally since we started this whole thing is The Infinity Gauntlet,” Chris Baker, the interactive manager at Marvel Entertainment, told the Penny Arcade Report. “I think it might actually be what prompted the idea for event-based tables in the first place, just because the idea of Infinity Gems becoming their own balls is so conducive to great video pinball missions. I think more than any table Zen has made so far, this is definitely a videogame and definitely not something you could see actualized in a traditional pinball form. One look at the Reality Gem in action, where the table warps your reality by literally flipping it upside down, and I think you’ll know what I mean.”
After going hands-on with the table at E3 and with the review copy, XBLA Fans has seen firsthand the genius of its intricate design. Zen’s blending of visually impressive comic book elements with satisfying silver ball play is the result of seasoned table designers, but the team behind Infinity Gauntlet wasn’t always capable of such innovative works, admitted Zen Creative Director Neils Sorens. “We started out as game developers who happened to be pinball fans,” he said. “Our lack of pinball design experience showed in our early work, which was derivative and doesn’t stand up well to what we’re putting out these days.”