The team behind last year’s Brothers: A Tale of Two Sons has started a new studio called Hazelight, headed by the Brothers director Josef Fares. Electronic Arts is publishing their first game, teased in the screenshot above. It does not yet have a title.
Fares’ success with Brothers came after many successful works in film. “Movies are a great way of telling a story,” he says, “but the potential of interactive storytelling through games is even greater.” After the emotional journey that Brothers was, he has a point.
When inquired, Hazelight told us “We are not at AAA level budget-wise. We are a comparably small team in the area of 20-25 employees.” In other words, they are right up our alley. Check out the teaser for their new game below.
Brothers: A Tale of Two Sons was developed by Starbreeze Studios and published by 505 Games. It was released August 7, 2013 for 1200 MSP. A copy was provided for review purposes.
Known for its extensive portfolio of dark and gritty shooters, this humble offering from Starbreeze Studios is a sharp left turn into delicate territory. Framed in vibrant fantasy, Brothers: A Tale of Two Sons follows two boys whose father has suddenly fallen ill. The only known cure for his elusive illness exists far away, and so they embark on a perilous journey through dungeons, caves, and forests in desperate pursuit to save his life.
At the core of Brothers is an unprecedented mechanic. You have simultaneous control of both siblings—each one delegated to a control stick and its corresponding trigger as their context-sensitive action button. As you explore the gorgeous vistas of the fairytale land, you must control both brothers cooperatively to solve puzzles, climb mountains, and occasionally outsmart the beasts to reach your mystic destination together.