One of the best things about video games is creating impossible realities, but common notions of reality became a nuisance when Capy was making Super Time Force. It’s a side-scrolling action shooter in which you can gang up on enemies on the fly by creating multiple timelines. However, we personally experience only one timeline, so temporal paradoxes don’t come to mind until someone makes them into an interactive system. We have talked a little bit about this before, but at GDC, Capy Technical Director Kenneth Yeung disclosed to Gamasutra a few more details about the challenges and solutions devised throughout the evolution of Super Time Force.
Joking, Yeung said, “I got 99 problems and time is 100 of them.”
“We wanted to make something simple, easy, a fun action game,” Yeung continued. “But in reality, when you’re dealing with time, you’re dealing with something that’s complex and paradox-filled.”
As a result, Capy needed to create a new system of metaphysics to avoid messy paradoxes and keep the game fair and fun. “You can have a solid engine and idea,” Yeung explained, “but without these solid systems in place, your game will for sure break down.” As it turns out, those systems push a little further than your high school physics class curriculum.
Today at GDC 2014, Microsoft announced 25 games to be released as part of the ID@Xbox program. Major Nelson provides some further details in a blog post.
Xbox Wire released a brief rundown of the games that has been re-posted below: