When NBA Jam was announced as a Wii exclusive, I was devastated. And wished every night that it would come to the 360, for some HD graphics and online …
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Justice not yet fully dispensed.
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The team behind Shank has sent word that the game will release on August 25th for Xbox Live Arcade. While that news is exciting enough to warrant …
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So DeathSpank is coming to Xbox Live Arcade this Wednesday the 14th. And while we haven’t yet had a chance to play the final build, we were …
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A prequel to Dead Space 2, titled Dead Space Ignition, is heading to the XBLA this fall, just in time for the proper sequel in January. Electronic …
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While Shank may still be referred to in some circles as an indie darling, the game packs a whole lot of production value. What may have started as a homemade knife, has been proven to be one gracefully elegant weapon. The title’s story is penned by Marianne Krawczyk, author of God of War. The game itself is presented in 9 layers of HD parallax taking art direction cues from Jeff Agala, creative director on the project and creator of Cartoon Network Original Series Atomic Betty. The game is being published by EA Partners, who is responsible for EA’s dealings with People Can Fly (Bulletstorm), Valve (Orange Box), Harmonix (Rock Band Franchise), and more. To call all of that indie, just doesn’t cut it.
That isn’t to say Shank has lost its indie roots. Klei CEO Jamie Cheng and Jeff Agala set out to make an adrenaline filled action fest that would also push the boundaries on how digitally distributed games are made. The game mixes and blends genres, as it feels part spaghetti western, part grind house film. Jamie Cheng described the plot to us as a “pulp fiction revenge story through and through.” The main character feels like a total badass combination of Stallone from Rambo and Brock Sampson from Venture Brothers. All in all, it’s a thrilling concoction of just epic ingredients you can only expect to see with the complete freedom of an indie studio.
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Bringing demos to the consumer always seems like a solid way of marketing a game, right? Of course. But publishers like EA have considered …
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