Microsoft’s Summer of Arcade revival, Winter of Arcade, has been detailed with all of the games participating in the promotion as well as when this ID@Xbox celebration is starting. Little …
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After a long five-year development cycle, Capybara Games’ action adventure rogue-like Below finally will get to see the light of day. The studio announced that Below would finally be released next week on …
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Below has a simple concept. Throw players into the wilderness and see how far they can descend into an underground labyrinth. The premise isn’t unique in nature, but the execution …
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We’ve been bringing you coverage of Capybara roguelike Below for quite some time. We previewed it here in 2014 and then again here in 2015 and then put it on …
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Another year has come and gone, and with 2015 now firmly in the rearview, it’s time to look forward to the biggest Xbox One game releases of 2016. Well, the …
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Nearly a year and a half has passed since the last time XBLA Fans got its hands on what Capy President Nathan Vella describes as his studio’s biggest game yet. …
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Earlier this week, Major Nelson revealed what we can expect from the Games with Gold program for September. On Xbox One we’ll be seeing Capybara Games Super Time Force, as …
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Approximately 30 seconds after picking up a controller to try Capybara’s Below, I was ready to call it quits. Don’t get me wrong – Below was the absolute best thing I saw at PAX, and I doubt that anyone on the XBLA Fans PAX East team would disagree. But a game built on the twin foundations of exploration and discovery is a game that should be played, as Capy president and co-founder Nathan Vella eloquently put it, “on my couch at home with the lights off.”
It’s not just that the deafening, stroboscopic show floor at PAX East isn’t the best venue at which to play Capy’s latest effort. Below is a journey that players should approach with as little prior knowledge as possible, and figuring out how to play is meant to be almost as much of an adventure as the game itself.
“We have no text. There are no tutorials. There are no waypoints or directors or very little UI of any type,” says Vella. “You explore the island, eventually find your way into the depths, but you’re also exploring: what are the controls? How nimble am I? Why am I so small? Why am I weak? That exploration really feeds every element of the game.”
Capybara Games’ long-in-development Super Time Force will release simultaneously for Xbox 360 and Xbox One on May 14, Capy President Nathan Vella announced yesterday on Twitter.
A launch trailer …
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Xbox Wire recently posted an interview with Jason “6995” DeGroot, composer for Capybara Games’ highly anticipated downloadable title Super Time Force. DeGroot describes the soundtrack as based “around NES …
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