Unusually for a Wednesday, there is only a single game out today. That’ll make it quick to write – and read – this post.
Destiny 2
We don’t know a …
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Microsoft just announced a special deal for players looking to upgrade to the next console generation. Until September 13th, anyone purchasing a new Xbox One can get a game …
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The Games with Gold promotion has revealed its second game for the month. From October 16 to the end of the month, Gold members will be able to download …
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Microsoft’s recent decision to pursue self-publishing on its forthcoming Xbox One, and possibly the current Xbox 360, has garnered a lot of much-needed goodwill moving into the next generation. …
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Weekend Rant is a non-regularly occurring weekend mini-editorial. In layman’s terms that basically means that if a staff member has something they want to rant about they can do so on any given weekend.
There’s a list of disturbing trends that have developed within the gaming industry this generation, and they revolve around cooperative play. Co-op is nothing new to gaming. It has existed since the earliest days of coin-op arcade machines going back decades. This generation however, co-op has evolved. No longer do we just get to tread through a game’s campaign with a friend, sometimes we get an entire stand alone co-op campaign. In other instances, we get completely unique cooperative modes with their own setup and rules like the highly successful Horde mode in Gears of War, or Zombie mode in Call of Duty. More than ever, developers are taking advantage of the fact that its just plain fun to play games with your friends. The evolution of co-op has also unfortunately created problems. And its about time we start talking about them.
Playing through Halo Anniversary this weekend with my brother-in-law I had a very eye opening experience. After all of the PR fluff and critic reviews based more on nostalgia I found myself more critical of the quality of the updates to the original Halo: CE. I wondered why I was knocking all of these little issues I found when I was having a blast playing through a game that can still suck me in. Then it hit me: Bungie didn’t work on Anniversary, and that’s who I was comparing 343’s work against. Sure, Saber Interactive provided the new HD graphics layer and Certain Affinity developed all of the multiplayer maps, but as the primary developer 343 had the end say as to whether something qualified as Halo-worthy or not.
Moonshot games, a studio formed by a group of ex-Bungie employees, have announced their first game. Fallen Frontier is a 2D side scrolling shooter that will feature …
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Computer and Video Games recently caught up with Frank O’Connor, Creative Director at 343 Industries. When asked about the status of Saber Interactive’s development of Halo HD, O’Connor was …
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