Fire Pro Wrestling returned to consoles last Friday following a seven year hiatus. However in a break from the traditional look of the franchise, Fire Pro Wrestling on XBLA allows players to create their own wrestler using their Xbox Live Avatar. XBLA Fans recently got together with Yasuhiro Iizuka from Spike Chunsoft to see what triggered the revival and what inspired the move to Avatar support.
Maybe we’re a little biased here, but we think Xbox LIVE is a great service. Sure, other services on other consoles and PC are offered for free, but so much is offered to LIVE members that it seems a small thing to pony up the equivalent of $5 USD each month for it. We get exclusive games, we often get earlier access to digital titles, and we have a plethora of other media outlets like Netflix, Hulu, UFC and YouTube. There’s always room for improvement, however, and there are a few things that for reasons that remain a mystery have not been touched on. We submit these as an official fan letter to Microsoft.
Epic has taken to their forums to clue the world in on a new policy coming soon to the Xbox Live Marketplace. Starting on January 1, 2012, gun-like avatar …
Avatars Don’t Bleed was developed by SoGameSoftware and retails for 80 Microsoft Points.
Drawing upon the mechanics and minimalism of games like N+ and the floaty physics of Super Meat Boy, Avatars Don’t Bleed is a running, jumping, wall-clinging, avoid spike-based-deathing platformer. As with a growing number of solid XBLIG titles, Avatars Don’t Bleed features the player’s avatar as the main star of the action, and for only 80 Microsoft points. For fans of the genre, it would appear that Avatars Don’t Bleed should be a no-brainer of a purchase. Alas, appearances often find themselves impaled, repeatedly, on the sharp spike walls of reality.