Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.
Spanish developer Tequila Works has released the first developer diary for its debut effort, Deadlight. In the diary, CEO & Creative Director Raúl Rubio is joined by Narrative …
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Believe it or not my favorite part about video games isn’t the games themselves but the way they bring people together. Arguably no show demonstrates this bond better than PAX. Thousands of likeminded individuals flooded Boston this past Easter weekend. It didn’t matter where you worked or what you did or what you had to do when you hit the ground again on Monday; for one glorious weekend everyone was an equal: a gamer. It didn’t matter if your weapon was a die, a mouse, a controller or one’s own body. Everyone at this show had a passion for games.
A few of us from XBLA Fans made the trip and had the honor of mingling and checking out some of the upcoming XBLA titles for 2012 and beyond. We were able to hear developers in their element talking to fans about their projects. It was an amazing experience. Our own Andrew Crews has already elaborated on this issue, but in the end you remember the little things. That being said, there were some amazing games. Check out our full breakdown below!
Tequila Works’ Deadlight is a game about zombies. They’re not mutants. They’re nothing like the aggressive “not-zombies” popularized in Resident Evil 4. And, while players will encounter variations on the basic zombie as they progress through the title’s six-hour campaign, they certainly won’t run into any of the tank-style baddies that are prevalent in Valve’s Left 4 Dead franchise. No, here is a game that instead proudly features classic zombies that Tequila CEO and Creative Director Raul Rubio described at PAX East as being “stupid as lemmings.”
Players need only push a heavy object off a platform and onto a section of weak flooring below in one of the game’s earliest areas for evidence of just how intellectually challenged these poor creatures are. A never-ending stream of “shadows,” as main character Randall Wayne calls the zombies, will mindlessly amble their way towards the gaping hole in the floor only to end up joining other dead zombies similarly lacking in brain power in a pile on the floor below. It’s a bit of comic relief waiting to be discovered by players in a game that tells a grim tale of post-apocalyptic survival painted primarily in black, gray and brown.
The creation of said zombie death trap is reliant on simple physics, as is a later trap that results in zombies being smashed to bits when a car resting on a lift is dropped on them at precisely the correct moment. It’s a rewarding feeling when the shadowy figures are flattened by the vehicle, and it’s said to be one of many such instances in the game. “All puzzles are physics-based,” explained Rubio. “Environments can be your biggest ally or your biggest enemy.”
What we are playing is a weekly column published on Sunday. Various members of the team let the world know which games have had them hooked over the past week …
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Deadlight‘s gameplay is a combination of 2D platforming with some action elements and survival horror elements. But in this new trailer, we see all the environments a post-apocalyptic 1986 …
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Our friends over at Play XBLA have provided a list of the games they’ll be showing off at PAX East in Boston next month. We …
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The Spring Showcase happened in San Francisco recently and had a lot of great games to show for it. Not to mention a bunch of XBLA games and we have a ton of new content about each game. Look past the break to see what spring is blooming on XBLA.
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Another game that was announced a while back was Deadlight, an upcoming platformer from Tequila Works and published by Microsoft Game Studios. You play a lone wanderer in a …
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Ever since the reveal of Deadlight, Tequila Works has been quiet on the details but a new interview with 576 KByte Online had some new details to share. The …
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