15 years ago
The Xbox Live Rewards Program hasn’t been especially robust as of late, but Microsoft seems to have changed that with their new Gamer IQ Trivia Challenge program …
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Great, now we all want the game, but it’s totally fake. Discuss.
15 years ago
Xbox Live Arcade is truly the premier platform when it comes to digital downloads on consoles. Now I don’t know all the reasons why, I just know that every Wednesday I’m glad I chose a 360 over a PlayStation 3 (not that there’s anything wrong with owning a PS3). Somehow Microsoft and other publishers find ways to bring some of the most enjoyable and innovative games on the market to XBLA, many times exclusively to the 360. But sometimes Xbox Live Arcade scares off developers and publishers. Why? Well, I’ve got opinions — a lot of opinions. I’ll try to trim it down to just a few. . .
15 years ago
It’s April 1st and we all know what that means: time to avoid the internet for the next 24 hours. Typically we try to break XBLA news stories before …
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15 years ago
Apologies for the delay this week, numerous technical issues meant we lost our original episode and had to record again. We made up for it though with another 4 man show which runs for almost an hour!
As usual we discuss some of the past weeks more notable news stories, which this week includes Resident Evil 4 coming to XBLA, the awesome trailer for No time to Explain, Islands of Wakfu and some of the sales figures for the first House Party games.
Then Andrew talks a lot about Ghostbusters: Sanctum of Slime, as he said in his review the game isn’t great and is plagued with technical problems. John has been playing a lot of Swarm too which thankfully seems to be much better.
We close out the show by talking about Brawler Week which we just kicked off yesterday. We’re going to have a ton of content for you guys so check out the hub everyday to see what’s new. We’ll even something special in podcast form very soon too.
As previously mentioned we’ve had to switch podcast hosts, sadly this means if you have subscribed before you will have to do so again. The new RSS feed is below and we hope to have the new iTunes link by next week, sorry for the inconvenience but it really couldn’t be helped.
[podcast]https://xblafans.com/wp-content/uploads/2011/03/XBLAFancastEp6.mp3[/podcast] Read More
15 years ago
Everyone’s (or at least some people’s) favorite Nazi-killing vampire is back and she’s in downloadable form. Not much is known other than the fact it will be a side-scroller …
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15 years ago
Strania – The Stella Machina was developed and published by G.rev. It was released on March 30th, 2011 for 800MS points.
Strania is a vertical shmup where you control a mech trying to reach Vower, a distant star in the universe. The story is as generic as they come, but who cares? It’s a shmup. You shoot things and avoid crazy bullet patterns. The story is so irrelevant to this game that it is hidden in the 5th and 6th pages of text of the “How to Play” section in the Options menu. The true beauty in any shmup is the unique features that set it apart from the many shmups available on the Marketplace. Strania is neither a superior or a below average shooter. There is some potential shown with it’s unique features but there are also a few issues making it a tough recommendation for most gamers. Read More
15 years ago
Never heard of Monster World IV? It’s difficult to blame you, with the original Mega Drive game being published exclusively in Japan and only seeing English-speaking eyes through fan …
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15 years ago
The The Dishwasher: Vampire Smile releases on April 6, so we sat down with James Silva, Head Dishwasher of Ska Studios, to talk about the game, the road leading up to this point, and the road ahead.
James began serious work on game development in 2000. His first title was Zombie Smashers X , which was featured on the demo disc of a PCGamer magazine in 2000. He felt like he’d made it big then, but it still took some time before he really had some momentum. James really got noticed in 2007, when he won the Dream.Build.Play contest with The Dishwasher: Undead Samurai. By winning the contest, James received $10,000 prize and an Xbox Live Arcade publishing contract.
15 years ago
Today we’re posting an interview with James Silva from Ska Studios about Dishwasher: Vampire Smile. Ska Studios defines indie, with a team of three people and a cat. James …
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