Avatars Don’t Bleed was developed by SoGameSoftware and retails for 80 Microsoft Points.
Drawing upon the mechanics and minimalism of games like N+ and the floaty physics of Super Meat Boy, Avatars Don’t Bleed is a running, jumping, wall-clinging, avoid spike-based-deathing platformer. As with a growing number of solid XBLIG titles, Avatars Don’t Bleed features the player’s avatar as the main star of the action, and for only 80 Microsoft points. For fans of the genre, it would appear that Avatars Don’t Bleed should be a no-brainer of a purchase. Alas, appearances often find themselves impaled, repeatedly, on the sharp spike walls of reality.
We’re starting yet another feature here at XBLAFans that will showcase any newly announced Xbox Live Arcade-based avatar awards from are friends over at AvatarAwards. They’re a great site that somehow gets news on avatar awards for all 360 games before they’re released. Be sure to check them out if you’re curious about any non-XBLA related avatar awards. For simplicity’s sake and so that we don’t leech from them, each of the links below will take you to their site. Remember, these are awards, so they’re given out to the player by completing criteria in each game. For more detail hit up the Avatar Awards site. You can also follow them on Twitter at @AvatarAwards360.
We’ve got a big backlog to fill between the AvatarAwards and things that pre-date their site, so this one’s a lot longer than usual. Hit the jump to see the list. Also, let us know if we missed one.
15 years ago
Spyglass Board Games was developed by Freeverse Software and Strange Flavour and retails for 400 MSP. It was released on August 1, 2007.
Before Xbox Live Arcade annexed the hearts and minds of hardcore gamers with an assortment of genres and titles, certain games were lauded simply because they were the only option for someone yearning for a particular genre not available elsewhere on the service — Spyglass Board Games was one of those titles because it contained a reasonable simulator of the game we know as chess. Although XBLA still only offers few options in that arena, Spyglass Board Games makes the same reoccurring moves and ends in a stalemate.
It seems that orcs not only have to die, but they do in a variety of ways. Wall blades have been featured in the newest trap spotlight video, a …
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15 years ago
Konami has announced a new baseball-inspired game coming to XBLA in three parts. The games will feature all 30 Major League Baseball clubs in their official home and road jerseys, and …
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15 years ago
Microsoft sent out a press release today detailing in graph-form how well the Xbox 360 is selling. It has sold over 55 million consoles and 10 million Kinect sensors …
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15 years ago
Castlevania: Symphony of the Night was developed by Konami. It was ported by Digital Eclipse and published by Microsoft Game Studios. It was released on March 21, 2007 and costs 800MSP.

Castlevania: Symphony of the Night was originally released for the PlayStation in 1997 with everything we had grown to expect from the Castlevania series. You are Alucard and are slated to kill Dracula before he follows through with his evil plans. Pitted with this mission you will take on all kinds of enemies including giant wolves, skeletons and even death himself, the Grim Reaper. With a plethora of weapons, armor, magic and items at your disposal can you stop Dracula before it is to late.
15 years ago
XBLA tie-ins are a great way to build hype for an upcoming release. The tactic has been used by two large games recently: Dead Space 2 and …
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15 years ago
Dungeons and Dragons: Daggerdale was developed by Bedlam Games and was released on May 25, 2011 and retails for 1200 Microsoft Points. A copy was provided by the developer or review purposes.
The trial versions of XBLA games often represent some of the best segments of the full product, but Dungeons and Dragons: Daggerdale’s trial leaves you wondering if the final product will let you fight an enormous beast who appears at the end of the demo. Of course, upon purchasing the full game, you realize that this frantic battle doesn’t take place and that you are restricted to mindless escort and fetch missions for the entirety of the game. The demo aptly sums up the entire experience: a worthy license utilized in insufficient ways.
15 years ago
Aliens are coming, not Xenomorphs, but good old fashioned aliens. The popular H.G. Wells book The War of the Worlds is coming to XBLA courtesy of Other Ocean Interactive. …
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