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Search Results for: Another World

Twisted Pixel has created a new menace known as… Ms. Splosion Man!

By  •  December 3, 2010

Just when you thought it was safe to let your scientists leave the house, a new terror has been let loose on the world! On December 2, 2010 Twisted Pixel was pleased to announced that one of their subsidiaries “Big Science” had finally captured the spontaneously explosive creature known as “Splosion Man”. The scientists speak with an air of confidence now that this troubled time is over with, Dr. Wilson had this to say, “Even if some sort of newer, stronger, better threat were created, our newest security measures and fiendish traps would be more than enough to contain it.  We’ve made incredible advances in our technology over this past year….  Not that there would ever be a use for any of it.”

Complete story after the jump, if you dare!

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XBLIG needs you!

By  •  November 13, 2010

First they get moved from the games and demos page, then they get moved back.  And now, they are planning to fight back to prove that there is a lot of worth within their store. You need to click read more to hear their story. Read More

Redefining a Genre: Skulls of the Shogun Aims to Add Accessibility; Keep Depth

By  •  October 29, 2010

The following article is based around an email interview conducted by our team with Jake Kazdal, CEO of Haunted Temple Studios. For the uninitiated, Haunted Temple Studios is currently developing Skulls of the Shogun for Xbox Live Arcade for Spring 2011 release.

Skulls of the Shogun is a turn based strategy title. Players take on the role of a Samurai General who was betrayed by one of his closest allies and slain in the moment of his greatest victory. Awakened in the afterlife, he finds the same opponent has betrayed him again in death. As a result, he begins a rampage trashing the laws of the Samurai afterlife as he seeks revenge.

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Tempest Incoming – An Interview with Vector Unit’s Matt Small

By  •  October 25, 2010

The founders of Vector Unit are no strangers to game development. After working for several years at bigger companies, Ralf Knoesel and Matt Small decided it was time to form their own company with the goal of making “big games in small packages”. Games that felt like full retail experiences but were meant for downloadable services like Xbox Live Arcade and PlayStation Network.

With their first title, Hydro Thunder Hurricane, that goal was achieved. With a small team of about 8 people and some art outsourcing, Vector Unit managed to create the sequel fans had been dreaming of for 10 years. This is an interview with Matt Small, co-founder and creative director at Vector Unit. He shares his views on the franchise, the upcoming DLC pack and the future.

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Fluid Review (XBLIG)

By  •  October 25, 2010

Fluid was released on XBLIG on October 22, 2010 for 80 Microsoft Points.

Fluid is a game that boggles the mind, and will keep you occupied for hours.   I call is a 2D puzzle racer, because the object of the game is to find the quickest line around the level without getting killed in the process.  I was calling it a 2D version of Super Meat Boy!  Click read more for everything about the game and what I thought of it.

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XBLA Gets Geo’d with Trouble Witches Neo

By  •  October 22, 2010


Who says that America never gets all the best Japanese games? Japanese developer SNK, originators of the home and arcade videogame system, Neo Geo, have announced a console version of Trouble Witches, the hardcore arcade shoot ’em up full of cute witches, flowers petals, and magic. Hardcore shoot ’em up with flower petals? Trust us. It’s awesome.

And we’ve got the gritty details, the colorful screenshots, and the gameplay trailer to prove it…

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Explosionade Review (XBLIG)

By  •  October 14, 2010

Explosionade, while causing a stir within the XBLIG developers community, is another release from Mommy’s Best Games.   See if I keep reviewing Mommy’s Best Games, or schmups, you are going to start things that I either A. work for Mommy’s Best Games (I don’t) and B. Play nothing but schmups.  Though, I am playing this XBLIG title until my xbox screams for me to stop, I might as well tell you why it’s worth the 80 Microsoft Points ($1).

All your friends are storming the Horronym Fortress but Colonel Bouche left you to guard the supply depot.  Disregarding orders to clean the toilets, you open the depot to find a gigantic, prototype mech!  You jump into the mech, and you head down into the sewers for a little fun shooting things, only to find the Horrornym right at your back door.

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DeathSpank: Thongs of Virtue Story Trailer Revealed

By  •  September 6, 2010

As you may be aware, another hilarious Deathspank is coming to XBLA later this month. This sequel, known as ‘DeathSpank: Thongs of Virtue,’ looks to promise and …
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Top 10 XBLA Game Soundtracks

By  •  July 24, 2010

Which game soundtracks made the final cut?
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Puzzle Quest 2 Review (XBLA)

By  •  July 5, 2010

Puzzle Quest 2 was developed by Infinite Interactive and published by D3 Publisher for XBLA on 6/30/2010. Retails for 1200 Microsoft Points. A download code for the game was given to us by the publisher for reviewing purposes.

Let’s start this review by asking ourselves, is there still a profitable market for puzzle games? During a time when 3D graphics are the new craze, awe-inspiring virtual physics are praised, and motion-controlled gimmicks try to make things a little bit more noobish, will there be any room left for the puzzle enthusiasts? Infinite Interactive has the answer to that. In 2007, they released Puzzle Quest, which became an instant hit amongst critics and gamers. PQ respectively took home a couple of awards, Gametrailers “Best Puzzle/Parlor Game” and Gamespy’s “Best Xbox Live Arcade Game.” So, with those accomplishments in mind, what could they possibly do to follow-up the success that Puzzle Quest had? Make another one.

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