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Search Results for: Another World

Explosionade Review (XBLIG)

By  •  October 14, 2010

Explosionade, while causing a stir within the XBLIG developers community, is another release from Mommy’s Best Games.   See if I keep reviewing Mommy’s Best Games, or schmups, you are going to start things that I either A. work for Mommy’s Best Games (I don’t) and B. Play nothing but schmups.  Though, I am playing this XBLIG title until my xbox screams for me to stop, I might as well tell you why it’s worth the 80 Microsoft Points ($1).

All your friends are storming the Horronym Fortress but Colonel Bouche left you to guard the supply depot.  Disregarding orders to clean the toilets, you open the depot to find a gigantic, prototype mech!  You jump into the mech, and you head down into the sewers for a little fun shooting things, only to find the Horrornym right at your back door.

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DeathSpank: Thongs of Virtue Story Trailer Revealed

By  •  September 6, 2010

As you may be aware, another hilarious Deathspank is coming to XBLA later this month. This sequel, known as ‘DeathSpank: Thongs of Virtue,’ looks to promise and …
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Top 10 XBLA Game Soundtracks

By  •  July 24, 2010

Which game soundtracks made the final cut?
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Puzzle Quest 2 Review (XBLA)

By  •  July 5, 2010

Puzzle Quest 2 was developed by Infinite Interactive and published by D3 Publisher for XBLA on 6/30/2010. Retails for 1200 Microsoft Points. A download code for the game was given to us by the publisher for reviewing purposes.

Let’s start this review by asking ourselves, is there still a profitable market for puzzle games? During a time when 3D graphics are the new craze, awe-inspiring virtual physics are praised, and motion-controlled gimmicks try to make things a little bit more noobish, will there be any room left for the puzzle enthusiasts? Infinite Interactive has the answer to that. In 2007, they released Puzzle Quest, which became an instant hit amongst critics and gamers. PQ respectively took home a couple of awards, Gametrailers “Best Puzzle/Parlor Game” and Gamespy’s “Best Xbox Live Arcade Game.” So, with those accomplishments in mind, what could they possibly do to follow-up the success that Puzzle Quest had? Make another one.

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Castlevania: Harmony of Despair hands on preview

By  •  June 20, 2010

Konami has had a hard time catering to fans of the Castlevania series in the last few generations. It is a series deeply rooted in 2D gameplay, and adding a dimension some would say takes away the spirit of what made the earlier games great. Konami has decided to appease both 2D and 3D supporters by releasing two Castlevania games, one of which brings the style of Symphony of the Night and the recent DS games back to the home consoles. In reality, it looks like a widescreen SNES or Genesis game in the best way possible. Castlevania: Harmony of Despair not only retains the level structure and gameplay from those games, but also the characters.

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Ten games we wish were on Xbox Live Arcade

By  •  April 29, 2010

Ever since the beginning of Xbox Live Arcade, game companies have been using it as a way to breathe new life into their once classic powerhouses. We have seen many classic arcade games from the past like Pac-Man and Rush ‘N Attack, as well as not-so-old but just-as-great ones like Marvel vs Capcom 2 and Alien Hominid. Yet still to this day there are some classic titles that have not received their day in a new light. We know some of it has to do with legal issues, but some of it is also due to neglect, which is why we will be covering our top ten picks that we wish were on XBLA, and why they deserve some new found love. Read More

Machinarium’s XBLA Refusal and more: The original interview with Amanita Design’s Jakub Dvorsky

By  •  April 12, 2010

This interview was conducted at the Casual Connect 2010 conference in Hamburg. It was used for a short article that created a lot of buzz about Microsoft turning down the chance to publish Machinarium on Xbox Live Arcade by Microsoft. Although our focus is Xbox Live Arcade related content, our editorial staff agreed that the following is an exception due to the recent circumstances.


Jakub Dvorksy, currently the lead designer at the Czech indie studio Amanita Design, is the original founder of the studio and brought together the team of creatives and artists that have been responsible for the highly acclaimed point and click adventure Machinarium. We recently had the pleasure of talking to this self-taught leader and look back at the history of the little studio in the Czech Republic.
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