14 years ago
Epic has taken to their forums to clue the world in on a new policy coming soon to the Xbox Live Marketplace. Starting on January 1, 2012, gun-like avatar …
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14 years ago
To celebrate our game of the year awards, which you should totally check out. Myself, Todd and Perry discuss a few of our favourite XBLA games from the past year. What were some of yours?
Please subscribe, comment, review the podcast on iTunes and tell your friends! We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question.
Big thanks again to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too@BlurredEdge.
[podcast]https://xblafans.com/xblafancast/XBLAFancastEp42.mp3[/podcast]
14 years ago
It’s going to be a long wait until the summer when we see Tony Hawk’s Pro Skater HD hit digital shelves on XBLA but something mysterious showed up today. …
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Recently we posted that inXile Entertainment’s remake of the classic game Choplifter had been submitted for certification, so we had an idea that a release date was imminent. But …
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14 years ago
Day 9 of the 12 Days of Deals on Xbox Marketplace, sees a 60% off a whole stack of Sonic hits:
Sonic 4, Episode 1 – was 800 MSP …
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Hope everyone had some great holidays over the past week but we only have one new title to talk about today. All Zombies Must Die! which looks like a …
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Staying with relatives this holiday season? Well you might want to check out this week’s Deal of the Week as there’s a family board game theme, seeing 50% off …
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14 years ago
Trine 2 was developed Frozenbyte and published by Atlus. It was released on December 21, 2011 for 1200 MSP. A copy of the game was provided for review purposes.
Back in 2009, Finnish developer Frozenbyte launched their physics based puzzle-platformer, Trine. The game caught the eye of many gamers and now two years later, Trine 2 has launched looking to build on the first game’s success. Leaning on its familiar blend of beautiful backdrops, character switching, and physics based puzzles, Trine 2 brings our heroes from the first game back and sets them off on a new quest to save the game’s mystical universe. But just who are these heroes and why are they important? Each character brings something unique to the game. Pontius, the knight is the warrior of the group who spends most of his time doing what he does best; fighting. Amadeus, the wizard spends his time using magic manipulating the environment. Finally, there’s Zora, a thief who excels at moving from place to place quickly and efficiently and also happens to wield a bow. Three completely different characters with completely different skill sets. If you’ve ever wondered what throwing three playable characters, physics, platforming, a gorgeous and mesmerizing fantasy world, and lots of puzzles into a blender yields, the answer is Trine 2. For better or worse, the answer is Trine 2.
14 years ago
XBLA Primer is an on-going feature in which we delve into the history of a given developer, catalog their XBLA releases, and look at why they make great games.
Way back in the 1980’s, a game designer named Tim Schafer started to make a name for himself at LucasArts. Working on and later leading development on cult classics such as Maniac Mansion, Monkey Island and Grim Fandango, Mr. Schafer quickly garnered a reputation around the industry as one of the most creative minds in the business. At the turn of the century, Schafer left LucasArts and started his own development studio which came to be known as Double Fine Productions.
Double Fine blew out of the gates with a platformer named Psychonauts, a game that literally put you inside the minds of others. You can only imagine the crazy things you’d find in the depths of people’s minds. Next up, Double Fine released Brutal Legend, an action/real-time strategy hybrid centered around the fantasy world of heavy metal. While both Psychonauts and Brutal Legend were received very well by critics and gamers alike, neither game managed to create the bucket loads of cash that publishers now look for.
14 years ago
Capcom bring eight XBLA titles to retail shelves on just one disc.
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