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Search Results for: super meat boy

Monster Boy and the Cursed Kingdom Review: Zootopia Re-Ducks

By  •  January 19, 2019

Common sense moment – it’s generally regarded as bad form to consume alcohol prior to doing anything that requires good cognitive skills. Driving obviously comes to mind. Making important decisions, …
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Electronic Super Joy review: Have a joyful death

By  •  January 6, 2016

Run-and-jump platformers with a high learning curve and steep difficulty have become a staple in the indie gaming realm. Games like Splosion Man, Super Meat Boy and Not A Hero …
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Jon Blow and Team Meat done with Xbox

By  •  March 11, 2013

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In recent interviews with Edge and Eurogamer, the makers of Braid and Super Meat Boy expressed their frustration with developing for Xbox Live Arcade. As independent developers, taking on the heated business of console development on top of development costs is more stress than its worth, say the developers.

“The overhead cost of just developing for those consoles is insane,” explained Tommy Refenes from Team Meat. “It costs zero dollars to develop on Steam if you already have a computer. When you look at PlayStation and Xbox and Nintendo, you have to buy thousand dollar dev kits and pay for certification and pay for testing and pay for localisation – you have to do all these things and at the end of the day it’s like, ‘I could have developed for other platforms and it would’ve been easier.'”

On top of development costs, there are lawyers, fees and ambiguity to sort through that cause an equally overwhelming headache. Ed McMillen from Team Meat said that to bring his studio’s games to consoles, his team would need “some magical middleman who would just appear and do all of our business for us… We went in and found out what it was like to develop for a console and the reality is there’s no loyalty on either side and it’s a business. And when you step in to that business arena it goes from us making art and it turns into business.”

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Retro City Rampage will include Virtual Meat Boy mini-game

By  •  June 1, 2012

We’ve known there were going to be some special XBLA character cameos in the upcoming 8-bit 80’s homage Retro City Rampage, and we couldn’t wait to see our favorite characters in lower resolutions. One …
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Team Meat brings more meat to the table

By  •  December 12, 2011

New content for Super Meat Boy may be closer to well done then we know.
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Team Meat and Microsoft BFFs again

By  •  October 29, 2011

It seems that the handbags are finally away as Team Meat and Microsoft have kissed and made up. After a well publicised spat with Microsoft ending with Team Meat claiming they would …
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Super Meaty Mugs

By  •  September 14, 2011

Super Meat Boy is nearly one year old and Team Meat are planning on celebrating for the whole month of November. Super Meat Boy was first released on XBLA …
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Will we see some Super Meaty pinball in the future?

By  •  September 10, 2011

A few days back Zen Studios sought to defend Microsoft from the consistent attacks by naysayers. In a press statement they not only detailed their own positive experience, but  …
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Team Meat on the ‘grinder’ about iOS Meat Boy clone

By  •  July 13, 2011

They say imitation is the best form of flattery, but is this truly the case when it comes to video games? Many of you know about the Splosion Man rip off MaXplosion for iOS, which Twisted Pixel took in stride and in return had their own fun. Now there is a Super Meat Boy rip off called Tobar which appears on iOS as well. This is in no way, shape or form a coincidence as you can see for yourself; square main character, check, buzz saws everywhere, check, wall jumping and sliding, check. Read what Edmund McMillen, the co-creator of Super Meat Boy, said to Destructoid on the issue after the break.
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Team Meat speaks out: What didn’t make it and why

By  •  June 24, 2011

Super Meat Boy took 18 months to develop, and through out that year and a half many changes were made to this meaty game. Nothing was set in stone until the very end of this journey. Everything went through close examination to decide if it was the best it could be, including unlockable characters, the levels, menus, and even Meat Boy himself. Find out why some of these things where changed and why others were axed all together.
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