14 years ago
This summer’s Trine 2 DLC will include six fresh stages, an entirely new story and plenty of new skills to complement some returning old ones, Frozenbyte Marketing Director …
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14 years ago
Almost every game does something right; whether it’s a fantastic new engine or physics, creative and quirky design, or interesting and challenging levels in which to experience it all, but to truly leave a mark a game needs to do everything right. After playing The Splatters a few dozen times and watching those colorful blobs explode and stain the screen, this could easily be one of those games. It’s launching on April 11 and it needs to be on your radar. Coming into GDC, I wasn’t too familiar with The Splatters or its developer Spiky Snail, an Israeli company founded in 2010 by two childhood friends. Yet throughout the week I keep finding myself wanting to come back and play more.
Players take control of these blob-like creatures and attempt to destroy bombs by exploding their splatter, releasing a paint like substance and coating the bombs in the paint. The basic controls are incredibly simple, as the left analog stick points the direction and the A button launches the splatter. Holding A will result in the splatter launching with enough force to cause it to explode should it come into contact with a wall or spikes, while lightly tapping the button will allow it to move locations. Players can change direction in midair both before exploding and after exploding through this same mechanic. The beginning levels have a few stages and slowly introduce basic mechanics. Every splatter that is still alive after completing a stage will continue to the next one until the end of the level where they will add points to a players score.
14 years ago
We previously confirmed that The Splatters, developed by SpikeyNail, was coming to XBLA on April 11. Now thanks to Daniel McConnell, Product Manager at Microsoft Studios, we can also confirm …
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14 years ago
Registration for the Dream.Build.Play 2012 Challenge, the annual contest to inspire independent developers to create games for Microsoft, opened earlier this week. This year in addition to creating games …
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14 years ago
Some pretty huge news came out of the Independent Games Festival with a brand new game and a soon-to-be-released game winning one of the big prizes. Before we start big, Capybara Games’ Super T.I.M.E. Force won the XBLA prize which ensures publishing and funding by Microsoft for the upcoming title. The trailer looks insane with questions of 12 player co-op or the amount of enemies on screen is amazing. It looks sort of like Metal Slug in crazy space. No pricing or date announced but watch the trailer so you know what craziness to expect.
14 years ago
A lot of people have been looking forward to the release of indie developer Polytron’s Fez for a very long time. The platformer has been in development for almost half a decade. It has made appearances at a plethora of industry conventions. Fez even took home top honors at the Independent Games Festival…in 2008. Rumors of a May release sprung up not long ago, and were then quickly debunked by Polytron’s own Phil Fish. No matter how badly the gaming public wants the title to finally see the light of day in the near future, however, it only just recently entered the certification process and is unlikely to be available before the summer.
Developer Renaud Bedard recently addressed a crowd at this week’s GDC in San Francisco about the prolonged process of making Fez a reality. “The fact that Fez was such a long project means that we kept upgrading,” explained Bedard. “Fez is our first game, our first project. It’s hard to manage the fact that you want the game to be perfect.”
No studio ever sets out to release a bad game, of course; they all want their baby to be flawless. Yet not everyone spends close to five years chasing down that dream. Joystiq, who was on-hand for Bedard’s GDC presentation, reports that the main reasons why protagonist Gomez’ adventure remains unreleased is technical enough that Polytron had to make up internal design terms to describe it.
If you’ve been holding out on renewing that Xbox Live Gold subscription, now might just be the time to strike, as Gold cards are on sale at at [easyazon-link …
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14 years ago
It seems that third person action thriller, Hydrophobia has received another price drop this week taking it down to a mere 400 MSP. The reduction follows the news last week …
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14 years ago
It looks like the House Party is coming to a close as I Am Alive is the only release this week on XBLA Wednesday. Players will have to survive …
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14 years ago
Puzzle fans rejoice, ilomilo is on sale exclusively for gold members for 400 MSP (reg. 800 MSP). The game is a puzzle platformer with gorgeous visuals and a charming soundtrack. The goal of each puzzle is …
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