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Pinball FX DLC nearing 1.5 million downloads
14 years ago

Pinball FX DLC nearing 1.5 million downloads

By  •  News

According to Gamasutra’s monthly Xbox Live Arcade Sales Analysis Zen Studios needs to be gearing up for an office party or something. As of the first of this month …
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Joe Danger: The Movie passes certification, contains avatar awards
14 years ago

Joe Danger: The Movie passes certification, contains avatar awards

By  •  Media, Videos, News

We’re big fans of Joe Danger. It’s like someone took Excitebike and injected it full of Jolt Cola. We couldn’t get enough of it, so when the sequel was …
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Steve Caballero returns to the Tony Hawk franchise
14 years ago

Steve Caballero returns to the Tony Hawk franchise

Steve Caballero might be older than (some of) your dad(s), but he’s still skating at age 47. Caballero was featured in four of the Tony Hawk games, from Tony Hawk’s Pro Skater 2 to Tony Hawk’s Underground. He’s making a return to the franchise as part of the Tony Hawk’s Pro Skater 3 downloadable content coming soon. Steve is credited with creating the frontside board slide, known then as the frontside rock’n roll slide. He joins the revert trick and the LA, Canada, and Airport levels as part of the pack. Hit the jump for two more screenshots.

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Jojo’s Bizarre Adventure has some bizarre game footage
14 years ago

Jojo’s Bizarre Adventure has some bizarre game footage

@lifelower was kind enough to send us a playlist of videos of some gameplay footage from the upcoming HD port of Jojo’s Bizarre Adventure played at the San Diego Comic-Con. For those who haven’t heard, the game’s based on the popular manga/anime from Japan about a man who discovers supernatural powers and must find the origin of them. Pretty normal premise for a fighting game but it gets even wackier from there. From the above video, we see characters launching cutlery at their opponent. They launch into their “Stand” ability that makes a supernatural sentient-being help you in battle. Catch more videos after the jump and see if this game really is worth the 1600 MSP come August 22.
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Minecraft reaches 3 million served
14 years ago

Minecraft reaches 3 million served

By  •  News

This morning Markus “Notch” Persson, the man behind the wildly successful Minecraft, tweeted that Minecraft Xbox 360 Edition surpassed over 3 million units sold. Everyone knew this game was …
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Xbox 360 is top-selling console for 18th consecutive month
14 years ago

Xbox 360 is top-selling console for 18th consecutive month

By  •  News

Microsoft announced today that revenue for the fiscal 2012 fourth quarter ending June 30 reached $18.6 billion. That figure, which Chief Executive Officer of Microsoft Steve Ballmer identified …
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XBLA Wednesday (Thursday) – Video Show pilot
14 years ago

XBLA Wednesday (Thursday) – Video Show pilot

We’ve been doing XBLA Wednesday posts for quite some time (in fact, it was my idea) but originally each post was going to be accompanied by a quick video …
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Skulls of the Shogun plans to launch alongside Windows 8
14 years ago

Skulls of the Shogun plans to launch alongside Windows 8

By  •  News

Skulls of the Shogun will be a big game for Microsoft; it will be available on XBLA, Windows 8, Windows Phone 7, and the Surface tablet. That’s a lot of platforms, but …
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Get a head in Hybrid with new Minecraft skins
14 years ago

Get a head in Hybrid with new Minecraft skins

Developers 5th Cell and Mojang have announced that they’ll be teaming up to bring Minecraft helmet skins to Hybrid. Players who manage to reach level 20 in the upcoming …
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Interview: Skulls of the Shogun dev on asynchronous multiplayer and XBLA
14 years ago

Interview: Skulls of the Shogun dev on asynchronous multiplayer and XBLA

It’s 30-minutes til the doors slam shut on day two of Rezzed; Brighton’s PC and indie games soiree featuring the likes of Gunpoint, Hotline Miami and, of course, Skulls of the Shogun. Hot stuff, but it’s no doubt to the chagrin of Borut Pfeifer – developer at 17-Bit – that I’ve asked him to describe Skulls in just 20 words at this late juncture.

“It’s turn-based strategy infused with the spirit of an action or arcade game. It’s fast, no grid, with multiplayer.”  Nailed.

Skulls of the Shogun marks 17-Bits’ attempt to haul the turn-based strategy shenanigans of something like Advance Wars (possibly the greatest game ever made) onto Xbox Live Arcade. No easy feat; the Xbox is without touch screen, without keyboard and mouse and about the only example I can think of turn-based strategy game built solely for XBLA is Band of Bugs. Gulp.

With that in mind, I chat with Borut about how Skulls has been tailored to XBLA, why 17-Bit chose the platform and, mostly, the intricacies of the recently announced asynchronous multiplayer. What’s an asynchronous multiplayer? Read on!

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