14 years ago
According to Gamasutra’s monthly Xbox Live Arcade Sales Analysis Zen Studios needs to be gearing up for an office party or something. As of the first of this month …
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14 years ago
We’re big fans of Joe Danger. It’s like someone took Excitebike and injected it full of Jolt Cola. We couldn’t get enough of it, so when the sequel was …
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14 years ago

Steve Caballero might be older than (some of) your dad(s), but he’s still skating at age 47. Caballero was featured in four of the Tony Hawk games, from Tony Hawk’s Pro Skater 2 to Tony Hawk’s Underground. He’s making a return to the franchise as part of the Tony Hawk’s Pro Skater 3 downloadable content coming soon. Steve is credited with creating the frontside board slide, known then as the frontside rock’n roll slide. He joins the revert trick and the LA, Canada, and Airport levels as part of the pack. Hit the jump for two more screenshots.
14 years ago
@lifelower was kind enough to send us a playlist of videos of some gameplay footage from the upcoming HD port of Jojo’s Bizarre Adventure played at the San Diego Comic-Con. For those who haven’t heard, the game’s based on the popular manga/anime from Japan about a man who discovers supernatural powers and must find the origin of them. Pretty normal premise for a fighting game but it gets even wackier from there. From the above video, we see characters launching cutlery at their opponent. They launch into their “Stand” ability that makes a supernatural sentient-being help you in battle. Catch more videos after the jump and see if this game really is worth the 1600 MSP come August 22.
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14 years ago
This morning Markus “Notch” Persson, the man behind the wildly successful Minecraft, tweeted that Minecraft Xbox 360 Edition surpassed over 3 million units sold. Everyone knew this game was …
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14 years ago
Microsoft announced today that revenue for the fiscal 2012 fourth quarter ending June 30 reached $18.6 billion. That figure, which Chief Executive Officer of Microsoft Steve Ballmer identified …
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14 years ago
We’ve been doing XBLA Wednesday posts for quite some time (in fact, it was my idea) but originally each post was going to be accompanied by a quick video …
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14 years ago
Skulls of the Shogun will be a big game for Microsoft; it will be available on XBLA, Windows 8, Windows Phone 7, and the Surface tablet. That’s a lot of platforms, but …
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14 years ago
Developers 5th Cell and Mojang have announced that they’ll be teaming up to bring Minecraft helmet skins to Hybrid. Players who manage to reach level 20 in the upcoming …
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14 years ago
It’s 30-minutes til the doors slam shut on day two of Rezzed; Brighton’s PC and indie games soiree featuring the likes of Gunpoint, Hotline Miami and, of course, Skulls of the Shogun. Hot stuff, but it’s no doubt to the chagrin of Borut Pfeifer – developer at 17-Bit – that I’ve asked him to describe Skulls in just 20 words at this late juncture.
“It’s turn-based strategy infused with the spirit of an action or arcade game. It’s fast, no grid, with multiplayer.” Nailed.
Skulls of the Shogun marks 17-Bits’ attempt to haul the turn-based strategy shenanigans of something like Advance Wars (possibly the greatest game ever made) onto Xbox Live Arcade. No easy feat; the Xbox is without touch screen, without keyboard and mouse and about the only example I can think of turn-based strategy game built solely for XBLA is Band of Bugs. Gulp.
With that in mind, I chat with Borut about how Skulls has been tailored to XBLA, why 17-Bit chose the platform and, mostly, the intricacies of the recently announced asynchronous multiplayer. What’s an asynchronous multiplayer? Read on!