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Texas Heat Summer 2012 released for Full House Poker
14 years ago

Texas Heat Summer 2012 released for Full House Poker

It’s been a while since we’ve heard from Full House Poker however fans of the top selling game will be pleased to hear that not only has the game …
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Deal of the Week: Lara Croft add-ons
14 years ago

Deal of the Week: Lara Croft add-ons

Traditionally there’s not many discounts on offer for XBLA bargain hunters during Summer of Arcade, however this week’s Deal of the Week does include some DLC for the excellent …
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Tony Hawk’s Pro Skater HD likely to kick flip franchise revival
14 years ago

Tony Hawk’s Pro Skater HD likely to kick flip franchise revival

By  •  News

Tony Hawk made his return to video games earlier this month in the form of Tony Hawk’s Pro Skater HD after the previously annualized series of the famous skater’s namesake took a one-year hiatus. According to statements made by Josh Tsui, CEO of Robomodo, the studio behind the XBLA release that remixed elements of the first two titles in the series, publisher Activision is ready to call it a comeback. Speaking with Gamasutra, Tsui said that “the prospect of a fuller game is definitely on the table — it’s just a matter of when and how.”

On the subject of why digital platforms were the right choice for a stab at a series comeback (PSN and PC versions will eventually follow the XBLA release), the CEO cited simple distribution and low price. “I think for now Tony Hawk’s Pro Skater HD is a very good way to reacquaint people to the franchise,” he said. “People are more apt to try games that are smaller and downloadable. Moving forward we’d have to see what our options are for a completely new experience, especially for any new platforms. But for now, downloadable games for a low price allow us great flexibility to try new things.”

It’s an approach that essentially amounted to the polar opposite of the studio’s previous attempt to bring Tony back. Original series developer Neversoft took over development of the Guitar Hero games after Activision acquired the brand but not its dev team (Harmonix), and 2007’s Tony Hawk’s Proving Ground fell off the rails. As Neversoft tried its hand at the then-in-vogue plastic peripheral market, Robomodo got its first crack at Tony Hawk and went in a similar direction.

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Minecraft Mondays – Shawn loves wood edition
14 years ago

Minecraft Mondays – Shawn loves wood edition

By  •  Features

Props to XMaloX for recreating our logo in-game

Each Monday for the foreseeable future, we will be showcasing a community member’s Minecraft world. If you are interested in being featured, please email Shawn@xblafans.com. …
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Hybrid trailer details the world war
14 years ago

Hybrid trailer details the world war

While Hybrid may be a match-based multiplayer shooter, the newest trailer shows how the overarching game can be just as important as a single battle. When you start the game, …
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Tink will flood XBLA with color
14 years ago

Tink will flood XBLA with color

By  •  News

Not only has Mimimi Productions partnered with Gambitious to continue development on their game Tink, but they also announced their game for XBLA. Tink is a third-person adventure game where you take the roll of Tink, a hero raging a war of color against The Creeping Bleakness. The villain is sucking all the color of the world and filling it with grey, emotionless creatures. Tink will use the power of colors to restore life to the world and alter the emotions of his enemies. According to CEO and Founder of Mimimi Productions Johannes Roth, Tink will also bring the color back to our world of violent video games:

“With Tink we wanted to create the kind of game that we miss playing in today’s climate of violent combat and bleak post-apocalyptic worlds. Our aim is to give players the same kind of feeling we had when we first played games like Banjo Kazooie, so it made sense to give our hero the power to bring colour back into his world, just as we want to do with gaming. We’re sure there are lots of other gamers out there who want it too!”

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Deadlight review (XBLA)
14 years ago

Deadlight review (XBLA)

Deadlight was developed by Tequila Works and published by Microsoft Studios. It was released on August 1, 2012 for 1200 MSP. A copy was provided for review purposes.

Deadlight is a 2D platformer with a survival horror bent, at least in theory, but we’ll get to that shortly. You play as Randall Wayne, a survivor of some kind of apocalyptic event, which has caused the dead to rise. Though they act like zombies, these particular undead have been branded “Shadows”, represented in-game as silhouettes with glowing red or white eyes.

Randall is searching Seattle for his wife and daughter, who he’s been seperated from since the start of the disaster. When the game begins, Randall is with a group of survivors, but they quickly go their seperate ways as Randall begins the search for his family.
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Worms: Revolution Developer Diary – Week 5
14 years ago

Worms: Revolution Developer Diary – Week 5

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Team17 has released their fifth and final developer diary for Worms: Revolution. In this edition, Lead QA Daniel Martin explains the …
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Awesomenauts Guide – Derpl Zork
14 years ago

Awesomenauts Guide – Derpl Zork

Special 1: Siege Mode – Derpl’s Siege Mode skill when activated turns his combat walker into stationary turret. While the turret can be moved by attacks and other moving …
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Awesomenauts Guide – Coco Nebulon
14 years ago

Awesomenauts Guide – Coco Nebulon

Special 1: Ball Lightning – This ability is a sort of like a projectile time bomb. Press the button once to launch the ball in any direction, then press …
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