14 years ago
RedLynx recently tweeted that they now have over 900,000 players on the Trials Evolution leaderboards. It’s not quite the dizzy heights that Minecraft and Castle Crashers recently hit but those …
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14 years ago
A quick reminder of today’s XBLA releases and a look ahead to the next couple of weeks. This week we have two Wednesday releases, Sega’s HD remake of the Dreamcast …
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14 years ago
XP-based multiplayer games are sometimes a tough sell. If you don’t get in early it’s difficult to really compete. Hybrid developer 5th Cell is remedying that for the month …
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14 years ago
The ever-growing trend of releasing great video game music continues. Three games (well, their developers, composers and publishers) are itching contribute songs to your MP3 playlist. First up is …
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14 years ago
It didn’t rain in Seattle during PAX Prime earlier this month. It’s a little odd that the city didn’t get any of the precipitation for which it is so well-known. Stranger still, however, are the weather patterns in The Walking Dead that Telltale Designer Harrison Pink told Perry Jackson and I about when we caught up with him on the second day of the show. Zombie storm fronts, you see, are an accepted, regular occurrence in the game world. Unusual weather phenomena aside, Pink had plenty to share about the first Walking Dead season. So break out your shotgun umbrella and prepare to weather the storm.
You guys just recently released The Walking Dead: Episode 3. What has the reception of it been like? Are you happy with it?
Harrison Pink: Oh yeah, it’s been awesome. It’s blown me away. You know, you get so head-down on finishing an episode, after a while you get really myopic on it, and it just gets like all you can see are the flaws, like ‘Aww, we left that on the table. Awww, we really didn’t have time to fix that.’ So, I’m really glad that releasing to the world has been such an awesome reception. I’m really glad that everyone has been loving it slash hating it.
I felt like Episode 1 set up the story, Episode 2 kind of wanted to go for that shock value and Episode 3 really just wanted to hit it home to your heart. It felt like a nice middle moment to the whole series so far.
Pink: Yeah, that was kind of the idea. I mean, you know, Sean [Vanaman] and Jake [Rodkin], the leads on The Walking Dead had the story sort of planned out way in advance. Even before the first line of dialogue for The Walking Dead was written, they already knew how the story was going to end and sort of where the middle is and all the events that are going to happen.
So, these sort of events are the kind of thing you have in The Walking Dead. Right? Like these things happen in The Walking Dead, so people kind of knew going in what we could push it to, and so this is exactly where the halfway point makes sense in the story.
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Personally we’re still fuming over the death of Mega Man Universe. That would have been the greatest XBLA platformer of all time.
14 years ago
Following the recent launch of Rock Band Blitz on XBLA and an impending five year anniversary for the original Rock Band, Harmonix have announced they will be celebrating with …
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14 years ago

After a two month hiatus Trials Tuesday returns. To download these tracks by entering Track Central, selecting Get Tracks, then pressing X to search. Enter the gamertag below to find the track. Be aware that the search is case sensitive. A big thanks to the Trials Evolution community for the borrowed videos. Hit the jump to see this week’s picks.
14 years ago
We receive dozens of questions about the 1.82 Minecraft Update. The Adventure Update will bring the much awaited creative mode to the Xbox 360. While we still don’t have a date, 4J …
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14 years ago
The original breakout hit for XBLA, Castle Crashers, has hit a major sales milestone. Though extrapolating sales figures from XBLA leaderboards isn’t an exact science, The Behemoth now has …
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