13 years ago
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505 Games have announced that Naughty Bear Panic in Paradise, will make its debut on XBLA October 10 for 1200 MSP. The original …
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Giana Sisters: Twisted Dreams began as an indie project which re-imagined the ’80s sidescroller Great Giana Sisters. Developer Black Forest Games was previously calling the …
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Starbreeze Studios and 505 Games officially announced today the first game to emerge from a partnership deal between the two companies. Brothers — A Tale of Two Sons will …
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13 years ago
The upcoming Tony Hawk’s Pro Skater HD downloadable content pack, now titled the Revert Pack, recently failed certification. The team behind the game had the following to say on …
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13 years ago
Our video coordinator, Shawn Saris, guides players through Joe Danger 2: The Movie’s Pro Medals
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13 years ago
We had hoped that Skulls of the Shogun would be released this month alongside Windows 8. Unfortunately it looks like the release will now be sometime in mid November. This …
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13 years ago
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Telltale Games’ The Walking Dead has been the subject of many a thrilling conversation in the past few months. With each episodic release …
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13 years ago
“This is by far the largest and most ambitious XBLA game ever made. No question,” Undead Labs CEO Jeff Strain said matter-of-factly of State of Decay when we spoke at PAX Prime. Though XBLA Fans has been unable to verify that claim, my brief time with the sandbox zombie game proved this much, at least: it’s huge. To put a measurement on it, Undead claims the overworld is 16 square kilometers.
In the demo, the player arms himself with a pistol and walks outside into deserted Anytown, USA. It is quickly apparent that not all living(ish) creatures have actually vacated the municipality. A few zombies shamble towards the player, as zombies are wont to do. Years of zombie games have prepared gamers for this situation; unloading a few shots into their noggins should eliminate the threat with little drama. Indeed it does, but they’ve got friends, and my, what big ears they have. There are small clusters of the undead doing their shambling thing on every block in sight. The unmistakable sound of gunfire alerts a couple of groupings of the town’s 99 percent, and, not the least bit concerned over the prospect of parting with the rotting lumps atop their necks, they quickly converge on the player’s location.
The first ones on the scene go down easily enough, but they just don’t make pistol clips big enough for this sort of job. Thankfully, Detroit was kind enough to make bumpers for just such an occasion. Jumping in an abandoned car, I stomp on the throttle and attempt, unsuccessfully, to make a controlled turn around the block. True to real life, the ’70s-looking muscle car is uncontrollable in anything other than a straight line.
Attempts to regain traction don’t go so well — not for me or for the zombies who thought it was a good idea to hang around in the middle of the road just past the intersection where irresponsible drivers are wont to swerve through, not the least bit concerned about braking for pedestrians. Zombies fly like bowling pins, inspiring another go at the group a bit farther down the road. The Undead Labs representative recommends motoring right on by to the side of them and hitting B. The car’s door is kicked open, and more zombies meet their end. At this point, it wouldn’t have been surprising if State of Decay‘s zombies began chanting “Braaaaaakes!” instead of “Braaaaains!”
13 years ago
Announced mid-August, Special Forces Team X didn’t have any clear platforms listed out of the gate. This morning a listing snuck (sneaked?) onto Xbox.com, which with games like these usually indicates an Xbox Live Arcade release. If the gameplay looks mildly familiar, that’s because it’s Zombie Studios latest project. They’re the team behind Blacklight:Tango Down and its non-XBLA sequel Blacklight: Retribution. But Xbox Live Arcade has already seen its fair share of multiplayer shooters. Blacklight: Tango Down, Breach, Counter Strike: Global Offensive and most recently, Hybrid. What sets this apart?
Apart from its cel shading and third-person focus, Special Forces allows players to play dynamically generated levels. Each round players vote for one of a number of tile combinations for a given map. It’s like Halo‘s Forge maps, except as near as we can tell you don’t get the opportunity to customize the maps yourself. That may be a slight downer, but no other XBLA shooter has dynamic map generation, meaning that the replay value here is likely to be huge. Zombie Studios boasts over 100 different combinations between the game’s maps. Player characters can be customized, too. Weapons, appearance, player skills and taunts will all be at your leisure to modify.
Hit the jump for a general list of features and screenshots. Oh, and don’t worry about the CENSORED tags in the trailer. Zombie says they were just for fun. They won’t be in the game.