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Weekly Roundup: July 15

By  •  July 15, 2012

Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.


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Capcom confirms Jojo’s Bizarre Adventure HD during Comic-Con

By  •  July 14, 2012

Looks like everyone’s confirming their rumors at the San Diego Comic-Con! First, Sega with Sonic Adventure 2 and now during Capcom’s Comic-Con panel, they have confirmed that we’ll be …
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XBLAFancast Episode 69 – Quite the conundrum

By  •  July 10, 2012

Perry talks a bit about Quantum Conundrum this week, review coming soon. Then we talk some more about Spelunky, as we’ll likely be doing for a while. Perry brings the news and Todd Talk reflects on the first half of the year in XBLA.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp69.mp3[/podcast]

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Phil Spencer on Xbox Live, SmartGlass, cloud

By  •  July 10, 2012

After launching on the original Xbox back in 2004, Xbox Live Arcade matured when it made the leap to the 360 and became home to an impressive stable of downloadable titles from small and independent developers. More recently, however, scores of indies have retreated from XBLA in favor of platforms such as Steam, iOS and Android. Corporate Vice President of Microsoft Studios Phil Spencer, speaking with Games Industry International, addressed the current role indie developers play in the Xbox Live Arcade landscape.

“The term indie does not necessarily mean ‘small.’ Some of the most independent studios I’ve ever met are some of the largest studios I’ve ever met,” said Spencer. “I think if what we’re saying is if there is content available for Xbox at multiple price points, both from what it costs to build the content and buy the content, or does everything have to compete at $60 and beyond? I’m really happy with the different price points that we see on Xbox; we just put out Minecraft last month and sold 2 million units. Trials came out and did incredibly well. Further down on price point, I’m playing The Walking Dead, which is an episodic game for $5 or so [Editor’s Note: The two episodes currently sell for 400 Microsoft Points each], forgot the exact price. We have price points for content across the 360.

“The nice thing is we have successes at these different prices; there are real businesses that can be made at the different levels that are available. That’s a strength of the Live marketplace.”

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Weekly Roundup: July 8

By  •  July 8, 2012

Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.


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XBLAFancast Episode 68 – Successfully trolled

By  •  July 3, 2012

It’s the return of the regular four-man crew this week, and that brings with it a ton of discussion. First up Perry and Todd tell us about Spelunky (out tomorrow) which they’ve both been playing through the week. After that we hit last weeks releases, including of course Episode 2 of The Walking Dead.

Perry brings the news as always, Todd gives us a preview of a Todd Talk to come and Andrew rounds things out with the Community Corner.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp68.mp3[/podcast]

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Weekly Roundup: Canada Day Edition

By  •  July 1, 2012

Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.


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What we are playing: July 1

By  •  July 1, 2012

We go round 2 with The Walking Dead and bend time itself with a spot of spelunking. What do you mean Spelunky’s been available on PC free for three and a half years?! Just jesting.
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Weekly Roundup: June 24

By  •  June 24, 2012

Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.


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What we are playing: June 24

By  •  June 24, 2012

With Summer of Arcade looming on the horizon, we dip back into some recent hits to tide us over.
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