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First Tales from the Borderlands screenshots and new trailer emerge; loot sharing unveiled

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The latest data feed from Pandora is in, and we’re delighted to reveal that it contains a mouthwatering new trailer for Telltale Games’ eagerly anticipated, story-driven, episodic adventure game Tales from the Borderlands, not to mention the first nuggets of detail.

The data we received confirms that Tales from the Borderlands, which is due for release this summer, will be set after the events of Borderlands 2 and will feature two playable characters whose stories will unfold alternately. The first of these characters is Fiona – a quick-witted, fast-talking (but probably loveable) rogue who’s out to make the biggest score of her life. The second is Rhys, a selfish and scheming Hyperion data-miner with big ambitions. It has also been confirmed that whilst neither of these characters is actually a Vault Hunter, they will both interact with famous characters from the Borderlands series including ZerO and more. (Here’s hoping for a fairly heavyweight cameo from Tiny Tina!)

In addition to this already rather exciting selection of Tales from media, XBLA Fans can also report that Telltale Games Producer Adam Sarasohn has recently confirmed a number of interesting details about the game over at the PlayStation Blog. In addition to hinting at the various possibilities that the vast Borderlands world might hold in store for players, the key details can be found after the jump.

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Peggle 2 available now for Xbox 360
12 years ago

Peggle 2 available now for Xbox 360

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Peggle 2 has bounced its way onto the Xbox 360. Originally released as a timed exclusive shortly after the launch of the Xbox One, the colorful and addictive puzzle …
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Showtime in negotiations to develop Halo TV series
12 years ago

Showtime in negotiations to develop Halo TV series

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One of the biggest announcements during the Xbox One reveal was the Halo television series being developed by Xbox Studios and Steven Spielberg’s Amblin TV. It’s been almost a year since …
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Nutjitsu! releasing Thursday on Xbox One for only $6.49
12 years ago

Nutjitsu! releasing Thursday on Xbox One for only $6.49

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NinjaBee announced today that its game Nutjitsu! has been given the go-ahead by Microsoft to release on the Xbox One this Thursday, May 8.

Nutjitsu! is a maze …
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Xbox One’s NFL Draft Tracker now available

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Just in time for the NFL draft, comes the announcement that Xbox Live Gold Members will be able to use the NFL channel on Xbox One for real-time updates …
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Xbox E3 briefing June 9
12 years ago

Xbox E3 briefing June 9

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Major Nelson just revealed that the Xbox E3 2014 media briefing will take place at 9:30 am PDT on Monday, June 9. Historically, these conferences have featured new game …
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Habitat: A Thousand Generations in Orbit preview: one man’s trash
12 years ago

Habitat: A Thousand Generations in Orbit preview: one man’s trash

Habitat Ramming

You’ll want to steer, but you won’t be able to. Charles Cox doesn’t want you to. Endless space-based video games have taught gamers to manipulate analog sticks, a d-pad or a keyboard and mouse to steer all manner of spacecraft to precisely where they want them to go. Habitat: A Thousand Generations in Orbit doesn’t work that way. Physics have the wheel in 4gency’s strategy game, and they’ll be doing all of the steering. Cox hopes the approach will work.

He showed up at PAX East last month with a playable demo of his ID@Xbox title. Actually, it was more a proof of concept than a proper demo — 4gency put together a playable outer space sandbox and filled it with junk, lots and lots of junk. There was no objective or end point to the demo. Instead, players were free to take the orbiting hunk of junk they started with (the titular habitat), weld whatever debris they pleased onto it and propel the thing through the space. Doing so is easier said than done.

Your habitat is an unwieldy thing, as you might expect a floating mass of rock, rockets and pieces of famous landmarks to be. Movement is based on physics, so, again, there’s no steering controls for your rubble-craft. What you do have control over is the placement of rockets, the rockets you want to fire up at any given time and how much thrust you want from those rockets. A mistake at any of these three levels of propulsion oversight will lead to your habitat either careening off of other objects and being smashed to pieces or performing the spacecraft equivalent of doing donuts in a car parking lot. On top of that, players also have to manage electricity and oxygen levels, as some of one or the other is necessary for rocket power.

Taking control of a habitat, I immediately screw the entire thing up by unintentionally playing bumper cars with surrounding space debris. Crucial parts of the habitat are torn asunder and most of its inhabitants are killed. Cox restarts the demo and advises me on what to do. Even with his over-the-shoulder guidance, it’s next to impossible to not make a mistake. I continually place rockets in ill-advised locations, place one rocket where there should be a pair and apply improper amounts of thrust. There’s no shortage of space junk in the demo, and I crash into most of it during my play session.

Cox says that there’s “an art to this.” If so, Leonardo Da Vinci I am not. A successful go at things seems unfeasible, but then again, there are no conditions for success in the demo, so perhaps things will be different in the final game.

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First screens of The Walking Dead: In Harm’s Way
12 years ago

First screens of The Walking Dead: In Harm’s Way

TWD_203_KeyArt_Logo

Clementine has been through some tough times, but in the next episode of The Walking Dead she really will be In Harm’s Way. Telltale has released the first screenshots from the new episode, showing the terrors Clem and her group will face after the brutal finale of Episode 2. The episode will feature characters from Season 1’s 400 Days DLC, as well as more of Michael Madsen’s villainous William Carver. Episode 3: In Harm’s Way is coming soon, with the release date anticipated to be announced in the near future. Check out the screens after the jump.

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Super Time Force releasing May 14
12 years ago

Super Time Force releasing May 14

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Capybara Games’ long-in-development Super Time Force will release simultaneously for Xbox 360 and Xbox One on May 14, Capy President Nathan Vella announced yesterday on Twitter.

A launch trailer …
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Xbox Originals coming this June
12 years ago

Xbox Originals coming this June

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Xbox Originals

Microsoft recently announced that next month it will begin publishing original programming for the Xbox platform under the moniker “Xbox Originals.” Given the recent success of original programming by Netflix such as House of Cards and Orange Is the New Black, it’s not a surprising announcement that Microsoft is entering the same arena, especially given its marketing history of talking about the Xbox One not as a video game console, but as an entertainment platform.

The Xbox Originals programming will come to Xbox 360 and Xbox One, so people yet to upgrade won’t be missing out on the content.

The biggest show announcement is a Halo television series, for which Stephen Spielberg will serve as executive producer and collaborate with 343 Industries and Amblin Television. Additionally, Microsoft lists a Halo digital feature as well, which will be produced by Ridley Scott and directed by Sergio Mimica-Gezzan (from Battlestar Galactica, among others). These big names signal a big commitment by Microsoft to making these adaptations worthy of the franchise, and releasing them exclusively to the Xbox platform is a fantastic way to add value relative to the competition on the console front.

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