11 years ago
One of our Subscribers over on Twitch.tv, SirBradenWalker, sent this tip in to us. It’s a really cheap, albeit effective way to force bad baserunning decisions by the CPU …
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11 years ago
“This is Adam Orth, creator of Adr1ft,” a PR man states matter-of-factly.
Orth is the game developer best known for causing a 2013 internet riot with his infamous #dealwithit tweet. Here at an AMC Loews theater in Boston the weekend of PAX East, he stands up in front of a handful of media members to talk briefly about his game. The whole scene feels pleasantly at odds with the commotion and excitement (real and feigned) back at the convention center I’ve just left. Orth is soft-spoken and unassuming, and aside from just showing the game, there is scarcely any attempt made to hype up the audience. None is needed, because when I pull on an Oculus Rift moments later, I am immediately impressed by Adr1ft.
The added immersion of the VR headset helps, to be sure. But Orth insists that his game was designed to captivate players with or without another reality strapped to their faces. Certainly some of the enveloping feeling of space’s vastness is lost when the headset comes off. After it does, however, watching XBLA Fans’ John Laster and Jill Randolph play on a regular old TV screen is still a treat. Spectating their non-VR play sessions makes me want to get back into this game that is somehow being built by the small team at Three One Zero.
Adr1ft doesn’t seem like something that a diminutive indie developer could create in short order — but that’s exactly what it is. After less than a year in development at Three One Zero, the game’s Gravity-like take on space exploration mission turned disaster is moving. Floating aimlessly through the wreckage of a space station, I take in the little things, like a single leaf escaping from the station’s garden as it collides softly with my helmet. Turning to watch this green speck drift away, I’m dumbstruck and a little frightened by the vast emptiness of space engulfing it. Turning again, I find myself confronted with a familiar, comforting image that I have to assume has left many real-world astronauts breathing a little easier: Earth.
Later, Orth will ask what we think this sort of experience is worth and what games we think it’s in the same class with; he seems sincerely interested in knowing what value others place on his project. It’s a degree of humbleness his many detractors from two years ago might not expect from him.
11 years ago
We Are Doomed was developed and published by Vertex Pop on Xbox One. It was released on April 17, 2015 for $9.99. A copy was provided by Vertex Pop for review purposes.
Do you love the Geometry Wars series but just wish there was less to do? Well, then you’re in luck! We Are Doomed takes the same twin-stick shooter formula, the same polygonal graphics, the same wild visual effects, the same electronic style soundtrack, the same multiplier score system and adds…well, nothing really. But that doesn’t mean it’s not fun.
In We Are Doomed, you pilot a little polygon ship around a dark playing field with the left stick, while blasting away other geometric shapes with the right stick. This formula has become a genre unto itself ever since Geometry Wars: Retro Evolved released on Xbox Live Arcade in 2005 (although the genre really goes all the way back to the arcades of the ’80s). It’s very fun and pretty addictive. But with so many twin-stick entries in recent years, these games really need some original ideas to stick out from the crowd.
11 years ago
Tomorrow, April 17, Goat Simulator will launch via the ID@Xbox program on both Xbox 360 and Xbox One for the price of $9.99. The game has been updated from the …
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11 years ago
The next month of the Xbox 360 preview program will be adding support for external hard drives, up to two TB in size. This feature was actually implemented due …
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11 years ago
Kalimba, the fun yet potentially brain-injuring puzzle platformer from Press Play, will be receiving both free and paid content next week. A free update will add two brand new multiplayer modes. …
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11 years ago
The original Xbox cost $299.99 when it went on sale in the United States in 2001. However, GamesIndustry.biz reports that if some at Microsoft had had their way, the console would have been significantly cheaper — as in $299.99 cheaper.
Oddworld Inhabitants’ Lorne Lanning recently told GamesIndustry.biz that during the early days of the Xbox’s development, some Microsoft employees suggested that the company give its inaugural games console away for free. “At the time, [Microsoft] thought that the core market was going to be casual,” he said. “They were going to be the casual gamers’ machine. Now, that’s why they approached us because they said, ‘We think you’ve got something that competes in that Mario space, and we think Mario’s the thing to kill… We see that space. We want that audience. We love Oddworld, so why don’t you get on this bandwagon? And we might give the box away.'”
His story was corroborated by Seamus Blackley, the console’s co-creator. “In the early days of Xbox, especially before we had figured out how to get greenlit for the project as a pure game console, everybody and their brother who saw the new project starting tried to come in and say it should be free, say it should be forced to run Windows after some period of time,” said Blackley.
11 years ago
We would like to welcome Razor Priest to the XBLAFans Stream Team today. We are looking forward to seeing some awesome content from him soon. Also big thanks to everyone who joined us Saturday and made that such a success. I hope to see you guys around more this week. Big shoutout to all our new subs!
In addition to our scheduled streams below we also sometimes do impromptu streams. The best way to stay informed of those is to follow XBLA Fans on Twitter and follow us on Twitch.
If there is a game you want to see streamed, please contact us.
All times are listed in EST.
Tuesday 4/14
11 years ago
The Xbox One now costs £299.99 in the UK and it seems that this price cut is here to stay. Last September when the console had a price drop it …
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11 years ago
Moon Studios CEO Thomas Mahler took to NeoGaf this week to talk about the current state of Ori and the Blind Forest. He revealed that the critical darling has …
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