In this special episode of the XBLAFancast we chat with Matt Knights of Halfbrick Studios about their upcoming game, Fruit Ninja Kinect. We discuss what exactly Fruit Ninja is, for those who haven’t played the portable version, and how it’s been changed to suit the Kinect interface. Matt explains the additions to the game including more blades and backgrounds in the dojo and a whole new feature for unlocking new shadows. Unlike the portable version, FNK has a multiplayer mode, so we talk about that as well, how it’s different from the solo and what players can expect from it.

To round out the episode we talk some lighter chat including some Halfbrick info. Matt talks about how it’s been working on their second XBLA title and how porting an existing game differs from the processes involved in creating their first XBLA game, Raskulls. FNK is a score-centric game, so we of course demand Halfbrick’s top scores in all their modes so that we might demolish their scores, however intimidating they may seem! Here they are:

Fruit Ninja Kinect Developer High Scores
Arcade: 1064
Zen: 278
Classic: 816
Team Arcade: 2012
Pomegranate: 86 Hits

[podcast]https://xblafans.com/xblafancast/FruitNinjaKinectInterview.mp3[/podcast]

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Hosted by:

John Laster (@cain141)

Todd Schlickbernd (@Emessai)

Special guest:

Matt Knights (@Halfbrick)

Produced & edited by:

Todd Schlickbernd (@Emessai)