Decorations:
Intimidation: Overkill 25 infantry with an IFV.
When there are any Infantry on the board, get in the IFV and start killing foot soldiers.



Necessary: Overkill 10 ATVs with an Artillery turret
Just use the Artillery turret to take out any ATV’s on the stage, make sure to aim a little ahead of the ATV’s as it will take a few seconds to reach its target.



Tips:

  • Artillery, artillery, artillery
  • Use machine guns in the front with the artillery behind it and make sure they’re upgraded ASAP because 99% of the mission will be solved by those two platforms
  • A healthy mix of anti-tank and machine gun platforms in the back (couple with anti-air) will ensure no stragglers, or the bosses, get by
  • Focus fire on the front and manually operate the artillery when enemies get too close

Breakdown



Spawn Locations

  • Bridge Left/Right (BL/R) – There are two huge bridges where all the enemies will be pouring over

Wave 1
Infantry – 40 (BL)

Wave 2
Infantry – 40 (BR)

Wave 3
Infantry – 40 (BL, BR)

Wave 4
ATVs – 8 (BL)

Wave 5
ATVs – 8 (BR)

Wave 6
ATVs – 8 (BL, BR)

Wave 7
Attack Fighters – 6

Wave 8
Armored Jeeps – 3 (BR)

Wave 9
Armored Jeeps – 3 (BL)

Wave 10
Armored Jeeps – 3 (BL)
Medium Tanks – 3 (BR)

Wave 11
Air Drop Planes – 6

Wave 12
Infantry – 20 (BL, BR)

Wave 13
Attack Fighters – 6

Wave 14
ATVs – 10 (BL, BR)

Wave 15
Medium Tanks – 5 (BL, BR)

Wave 16
Infantry – 20 (BL, BR)

Wave 17
IFVs – 3 (BL, BR)

Wave 18
Heavy Tanks – 2 (BL, BR)

Wave 19
Attack Fighters – 6

Wave 20
Boss Tanks – 3 (BL. BR)

Boss Breakdown: BTR-60 + BRDM-1 essentially, moves quick and has plentiful armor and firing capability while also dropping off troops.