The second developer diary for Worms Revolution moves beyond the series’ history to discuss the improvements made to the battlefields of the newest installment. The game’s new engine not only allows …
The first developer diary for Worms Revolution ventures through the history of the Worms franchise, from its creation by Andy Davidson and the first release in 1995, to the newest installment …
Team17 will deliver plenty of new features to the Worms franchise in Worms Revolution, such as the new engine and environments, but today we see new additions to gameplay. The latest installment of the wacky turn-based series will be the first Worms game to feature a class system.
Their are four brand new classes: soldier, scientist, scout, and heavy. Each class will have 4 different variants, for a total of 16 unlockable worms. The soldier class will be most familiar to fans of the franchise; it is not specialized, but can fight and get around well enough. The scientist is the support class; he is weak and slow, but can build the strongest items and heals the team on his turn. The scout is also weak, but extremely light and agile. He’ll fly farther if hit, but will also take less fall damage than the heavier classes. Then there’s the heavy, the biggest and most powerful worm available. He may not be very agile, even with a jetpack or ninja rope, but is almost immovable when hit by an enemy attack.
Players can mix and match classes on their team, so they can have a diverse team, or a team comprised of only one class. Click the link below to see screenshots of the classes, and start thinking about your team strategies. Worms Revolutions will release third quarter 2012.
A few weeks back Team 17 announced Worms Revolution, an all new Worms game set to be released on XBLA sometime during the third quarter of this year. Fans of the franchise immediately began to wiggle with joy upon hearing news of the game being built from the ground up on a completely new engine. Today, we’re able to deliver the first concrete details on that engine. In a nutshell, Revolution‘s environment’s will be rendered in 3D, with the game outwardly looking like a classic 2D Worms game, with much better graphics. Team 17 has promised that deformation and destruction of the game’s environments will be on par with the franchise’s classic side-scrolling entries. Team 17 has also revealed that Revolution‘s environments will have four central themes; sewers, gardens, farms, and a beach known as “Rock Pool”. You can check out concept art of each setting by following the link below. Don’t even try to claim you’re not already thinking about blowing these places to bits.
Worms creator Andy Davidson has returned to Team17 following 14 years away from the company. The news follows the announcement that Team17 are working on Worms Revolution. Since Davidson’s departure, the …