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Skullgirls Q&A with Reverge Labs’ Mike Z and Alex Ahad
13 years ago

Skullgirls Q&A with Reverge Labs’ Mike Z and Alex Ahad

Gamers the world over exude opinions and complaints about the games they love, and lament at the fact that developers hardly ever seem to hear them. Mike “Mike Z” Zaimont, Project Lead and Designer on Reverge Labs’ upcoming fighting game, Skullgirls, is just such a gamer. A long time lover and competitive player of fighting games, Mike Z has used his programming expertise and fighting engine in combination with the art and characters of Alex “o_8” Ahad, Creative Director on the game, to create the game he’s always wanted to play. Skullgirls is many things, but at it’s heart it’s what happens when a gamer takes his expertise and makes a game out of it. Of course, that could mean anything, that could mean making another Marvel vs. Capcom 2 just because that’s one of the games Mike Z loves, but instead Reverge Labs has taken it one step further and is implementing a myriad of conveniences and thoughtful design changes that fighting game enthusiasts such as myself have been clamoring for, unwilling to be complacent with the traditional fighting game design and features. Check out the Q&A after the jump and find yourself exclaiming “That’s amazing! Why hasn’t anyone done that yet?” all the way through the interview. Read More

Games FTW, well at least in California
13 years ago

Games FTW, well at least in California

By  •  News

As many of you know, California has been in a huge battle with the video game industry for 6 years now. They have been trying to make it against …
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