Halo: Spartan Assault, originally designed for Windows phones and tablets, released mere months ago for the Xbox One and Xbox 360 but has already received a permanent $5 price …
Halo: Spartan Assault was developed by Vanguard Games and published by Microsoft Studios. It was released December 22, 2013, on the Xbox One for $14.99. An Xbox One copy was provided for review purposes.
Halo. It’s a name that carries a lot of weight in the gaming world. The series has spawned countless hits and established itself as a legendary franchise that will no doubt be around for another decade. Now, Vanguard Games has stepped up to the plate to deliver a fresh take on the Halo series. Ditching the standard FPS formula, we are instead treated to a top down view of the universe as a twin-stick shooter. With this new style comes new Spartan protagonists, Sarah Palmer and her partner Davis, who you control across various battles against covenant forces throughout the galaxy.
The Halo universe is full of stories to tell and it’s great to see developers able to step away from Master Chief, but still deliver a fast-paced, action-oriented Halo title. With that in mind, Halo: Spartan Assault is fun, and refreshing to play. It features a lengthy campaign, running players through dozens of missions spanning the time between Halo 3 and 4, and with the upgrade from smartphone to console it packs a new multiplayer mode where 2 players fight together against hordes of Flood in a desperate attempt to survive. Unfortunately, alongside everything Halo: Spartan Assault does well, it struggles to overcome its own glaring weaknesses.