14 years ago
The moment we’ve all been waiting for, the release of Trials Evolution as the start of Microsoft’s Arcade Next promotion. If you’re a huge fan of the original Trials …
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14 years ago
As a salvo of flattering reviews surface across the web, Ubisoft has let loose one final trailer for the hotly-anticipated Trials Evolution (out tomorrow). At this stage pretty much …
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14 years ago
It’s but a day until Trials Evolution screams onto Xbox Live Arcade and amid ardent anticipation, Gamespot has snagged fresh footage of the Limbo-inspired track crafted in the game’s …
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Mike Reagan, composer of titles like God of War 3 and Darksiders, signed on as composer for the upcoming Trials: Evolution, Ubisoft announced today. Reagan has also worked on …
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Hot on the trail blazed by the massive Arcade Next promotion announcement, Trials Evolution has another exhilarating trailer showing off the new wild skill trials. The name is quite …
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14 years ago
Demiurge Studios knew Shoot Many Robots would be M-Rated, as CEO Albert reed states (speaking with Vox Games), the game uses “beer for energy, there’s some blood and there …
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14 years ago
I Am Alive was developed by Ubisoft Shanghai and produced by Ubisoft. It was released on March 7, 2012 for 1200 MSP.
It’s two hours before any act of kindness befalls Adam, I Am Alive’s gravelly protagonist. Two strangers sheltering from the callous outdoors offer him some meat. It’s cooked, Adam’s nursing wounds, and his is a world in which food is hard come by. The men huddle around a fire in full blaze and in a city ravaged by earthquakes and shrouded by a plume of killer-dust, the scene in the gloomy subway is about the most heartening yet. Adam scoffs the meat down and sets off again. Perhaps there is good still in this most ruthless of worlds. And then you stumble upon the cage; a 4×3 foot coop home to a human skeleton and some leftover slabs of meat. Damnit.
Like so much of I Am Alive, it’s a scene anchored in Cormac McCarthy’s comfortless classic The Road, but Ubisoft could hardly have chosen a more worthy inspiration for its bleak survival horror.
Rayman 3: Hoodlum Havoc is being re-released tomorrow on XBLA in glorious HD and we get a look at the new landscapes in this trailer. You’ll start in the …
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A brief, 39-second teaser for Ubisoft’s upcoming Babel Rising hit the Web today, showing off some of the game’s hi-def graphics and revealing a spring release. The title, which …
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14 years ago
Shoot Many Robots was developed by Demiurge and produced by Ubisoft. It was released on March 14, 2012 for 800 MSP. A copy was provided for review purposes.
Shoot Many Robots joins the realm of this recent genre deemed “shoot and loot” wherein players mow down enemies for stuff ad nauseum, laughing all the way (ha ha ha!). The premise is incredibly simple (as the title indicates) but the gameplay is solid, replayable and so magnificently supported by its features that this game’s simple concept becomes the key to its brilliance.
A sad sad day when robots destroy P. Walter Tugnut’s truck takes a turn for the worse when he finds out they also destroyed his house. Walter is able to escape in his RV where he must thenceforth embrace the best of both worlds on his crusade to eliminate the robot outbreak. Him and his three brothers (all named P. Walter Tugnut) travel through farmland, destroyed urban environments and through dark ominous factories to bring the fight to the mechanical menace.
This 2D sidescrolling shooter embraces simple platformer gameplay complete with hovering, slides and ground-pounds. Up to four players can play offline, online or any combination thereof. Each player collects loot in boxes dropped in crates and from robots which they can then purchase from the store with nuts they collect throughout each level. Equipment ranges from regular and special weapons to hats, backpacks and “pants” which alter the player’s stats and abilities.