Comic Jumper was developed by Twisted Pixel and published by Microsoft Game Studios for XBLA on October 6th, 2010. Retails for 1200 Microsoft Points ($15). The publisher provided a copy of the game for reviewing purposes.
Captain Smiley and his sidekick Star aren’t the greatest heroes ever created, and they damn well know it. After having their ongoing comic series canceled, the duo become guest stars for hire in other comics in order to make enough money and gain enough popularity to reclaim the spotlight that was lost to them. Comic Jumper has a lot to live up to with Twisted Pixels past two games being rather successful. They deliver an adventure that is a comedic and aesthetic hit, but has fundamental issues with pacing and level design, ultimately falling short of greatness.
Bringing their own brand of justice to each crossover, Smiley and Star will earn money by means of fan-set challenges and “righting” wrongs. Twisted Pixel themselves also play a large role in the game, even outside of creating the adventure. By destroying the fourth wall the development house provides the funding and technology to make comic jumping possible. In each new world Captain Smiley is confronted by a quirky rogue’s gallery consisting of a Duke Nukem stand-in, a feminist bondage-loving villainess, and a maniacal mini golfer. With the money earned, upgrades can be purchased at the home base to increase slide time, health, and damage.