It seems a secret pact has been struck between the scientists behind Ms. Splosion Man (Twisted Pixel) and Pinball FX 2 (Zen Studios). Not only will the next Pinball …
Inside a booth hidden in the back left corner of the South Hall at E3, Robot Entertainment showcased Orcs Must Die, as the looming shadow of the astronomically larger Activision booth served as foreshadowing of the impending storm coming for developers of digital downloadable games. Come this September, the onslaught of retail AAA titles, with massive marketing budgets beings, and all eyes will be on them. But in the months leading up, the digital download space will be offering on of its most impressive lineups ever of polished and innovative titles, including one of our favorites: Orcs Must Die.
The following article is based around an email interview conducted by our team with Jamie Cheng, CEO of Klei Entertainment. For the uninitiated, Klei Entertainment is currently developing Shank for Xbox Live Arcade for summer release.
Redefining digitally distributed games
About five years ago, a young video game developer with some big ideas on how small game companies should work walked away from a position with an established developer in the hopes of completely redefining how digitally distributed games were made. Jamie Cheng sold his shares of THQ and went out on a limb to accomplish his dreams. This is where the story of Klei Entertainment begins.