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Small Arms

XBLAFancast Episode 53 – Robotokami
13 years ago

XBLAFancast Episode 53 – Robotokami

It’s back to the regular crew this week. We kick things off by talking about last weeks release of I Am Alive, we have some mixed thoughts on the ambitious survival game. Then Todd tells us all about Shoot Many Robots, check out his review to find out more.

Perry drops the usual news bombs, of which there are a lot this week. Andrew grabs a twitter question about the worst XBLA games and challenges us to play Aces of the Galaxy, send your thoughts to @XBLAFans on twitter.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp53.mp3[/podcast]

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Rewind Review: Small Arms (XBLA)
14 years ago

Rewind Review: Small Arms (XBLA)

Small Arms was developed by Gastronaut Studios and released  by Microsoft Game Studios on November 22, 2006. It’s available on the XBLA Marketplace for 400MSP.

When the XBLA service was first introduced to me I felt like there wasn’t enough substance to keep me interested. Geometry Wars was there day one which was fantastic, but other than that most of the games really didn’t look too original or polished. Then I heard about Small Arms. It was released exactly a year after the release of the Xbox 360 and I was very excited to get my hands on it. Despite drawing from experiences like Super Smash Brothers on the various Nintendo consoles, the Small Arms formula feels unique and interesting which, when accompanied by the odd looking cyborg critters you get to play as, gave the game a strong sense of originality which the platform needed at the time. Read More