Slice Zombies for Kinect was developed and published by MADE on Xbox One. It was released on May 7, 2015 for $9.99. A copy was provided by MADE for review purposes.
“I don’t want to play this anymore.” Those are the words of disillusion I started to utter within 30 minutes of playing Slice Zombies for Kinect. This is a painful reminder that for every game that tries to raise the bar from its contemporaries, others are happy to coast along as a sub-par, unoriginal effort. It’s not fun to rate a game poorly, but what else can you do for one that aims to be nothing special?
If you’ve ever played Fruit Ninja Kinect‘s classic mode on any platform, you’ve seen most of what Slice Zombies game has to offer. For the rest of us who have not, the one game mode available in this title features players slicing up zombies. Shocking, I know. The player is given three lives (a fourth is available as an upgrade), and each time a bomb is sliced or a zombie is missed, a life is taken away. When all lives run out, the current game ends. Once the round is over, the player is given the option to play again or to go to the shop to buy upgrades earned from playing. In the store, you can buy power-ups to make the experience easier as well as view the modifiers that make the game slightly more challenging. Unfortunately, that’s all there is to the game. For the sake of this review, I decided to play longer, but after an hour I couldn’t take it anymore. It’s the same thing over and over. No more, please.