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Shoot Many Robots

XBLA Wednesday plus this week’s sales – November 7
7 years ago

XBLA Wednesday plus this week’s sales – November 7

Two XBLA games to enjoy this Wednesday with Sega releasing their classic ToeJam & Earl along with ToeJam & Earl in Panic on Funkotron packaged together for 800 MSP. …
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Weekly Roundup: Canada Day Edition
7 years ago

Weekly Roundup: Canada Day Edition

Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.


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Deal of the Week: Multiplayer Special
7 years ago

Deal of the Week: Multiplayer Special

Better try and find some friends this week for Deal of the Week from June 26 to July 2 has a multiplayer theme and sees up to 75% off …
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Weekly Roundup: April 1
7 years ago

Weekly Roundup: April 1

XBLA’s name is changing to…April Fools!
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Should many robots be shot with one or two sticks?
7 years ago

Should many robots be shot with one or two sticks?

By  •  News

Two is always better than one — except, of course, when it’s not. Whether it actually is or not in developer Demiurge’s Shoot Many Robots is a topic that is open to no small amount of debate. In fact, there is so much disagreement as to whether the game’s current single-stick controls or a more modernized dual analog scheme — which is not currently an option available to players — is best, that the Boston-based studio has decided to host what it’s dubbing the “Control Scheme Throwdown” at PAX East in April.

A special build of the XBLA title will be playable at the dev’s booth during the show (April 6—8) that is going to enable play with the power of not just one but two analog sticks. Attendees who wish to participate will be pitted against players using a single stick in a competition to help Demiurge decide whether or not to patch in support for the additional stick. Should the team reach the decision to do so , the control style employed by the PAX competition’s winner will become the standard once the option is added. The gauntlet — it has been thrown down.

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Weekly Roundup: March 24
7 years ago

Weekly Roundup: March 24

Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends


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Ubisoft wanted to Shoot Many F’n Robots
8 years ago

Ubisoft wanted to Shoot Many F’n Robots

By  •  News

Demiurge Studios knew Shoot Many Robots would be M-Rated, as CEO Albert reed states (speaking with Vox Games), the game uses “beer for energy, there’s some blood and there …
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XBLAFancast Episode 54 – I guess I’m AAA
8 years ago

XBLAFancast Episode 54 – I guess I’m AAA

First off, apologies once again for the spotty audio this week, techinical difficulties once again mean we’re stuck with the lesser quality backup.

We mix things up a little this week, after a talking about the latest releases it’s onto Todd Talk, in which Todd tells us his thoughts on leaderboards. Todd then has to leave us but that means Perry can drop his news bombs mostly uninterrupted. We finish as always with twitter topics and discussion of Andrews game of the week. Be sure to try out Mutant Storm Empire for next week and share your thoughts on twitter.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp54.mp3[/podcast]

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Weekly Roundup: March 17
8 years ago

Weekly Roundup: March 17

Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.


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Shoot Many Robots developer working on a new project
8 years ago

Shoot Many Robots developer working on a new project

By  •  News

Demiurge Studios just wrapped up their first downloadable title, Shoot Many Robots and we really loved it. But what’s next for this developer? Our old friend @lifelower found a …
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