“Is it bad that I’m procrastinating right now by posting random stuff on facebook? Go on, ask me something.”
This was posted on the Shank Facebook page very recently. …
Read More
Monolith Productions producer Lucas Myers has responded to a chain of fan questions in a Q&A session on the Gotham City Impostors community board. The questions, while far from hard-hitting, provide Myers with an opportunity to speak about the game’s multiplayer modes, the nature of working with new IP and whether or not we should expect to see cross-platform play in Impostors (answer: not happening).
Gamers the world over exude opinions and complaints about the games they love, and lament at the fact that developers hardly ever seem to hear them. Mike “Mike Z” Zaimont, Project Lead and Designer on Reverge Labs’ upcoming fighting game, Skullgirls, is just such a gamer. A long time lover and competitive player of fighting games, Mike Z has used his programming expertise and fighting engine in combination with the art and characters of Alex “o_8” Ahad, Creative Director on the game, to create the game he’s always wanted to play. Skullgirls is many things, but at it’s heart it’s what happens when a gamer takes his expertise and makes a game out of it. Of course, that could mean anything, that could mean making another Marvel vs. Capcom 2 just because that’s one of the games Mike Z loves, but instead Reverge Labs has taken it one step further and is implementing a myriad of conveniences and thoughtful design changes that fighting game enthusiasts such as myself have been clamoring for, unwilling to be complacent with the traditional fighting game design and features. Check out the Q&A after the jump and find yourself exclaiming “That’s amazing! Why hasn’t anyone done that yet?” all the way through the interview. Read More