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Party Chat

Xbox One adding ability to view party members before joining
4 years ago

Xbox One adding ability to view party members before joining

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Ever join a friend’s party hoping to have a good time, but instantly regret it because said party also included a person you just can’t stand? Then have we got the …
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Xbox One May system update details
4 years ago

Xbox One May system update details

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Not long ago the Xbox One got its May system update and some fairly large improvements were introduced. One of the largest new features is the ability to finally …
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Stories of an XBLA addict: Wing Commander Arena, the original party chat
7 years ago

Stories of an XBLA addict: Wing Commander Arena, the original party chat

On July 25th, 2007 Wing Commander Arena released on XBLA. It was never the greatest game in the world, but it’s far from a terrible game. It’s heavy reliance on online multiplayer carrying the torch for any sense of value in the title was ultimately the reason behind its swift downfall for most gamers. Single player was extremely lacking and four players were required for any online games to actually start. Unfortunately, even on release day it was a fairly tall order to find four players in any game modes. But a very niche community of gamers managed to make Wing Commander Arena possess one of the best communities that any XBLA game had seen at that point and make the four player requirement a non-issue.

Where this title lacked was also where the game managed to make its most cherished contribution to XBLA. Wing Commander Arena was the first XBLA title to allow up to 16-player online matches. And with that also came one of the first achievements that brought a wide range of competitive XBLA players together. The achievement was called TCS Tiger’s Claw and all it required was to compete in a 16-player Capital Ship game. Back then achievements like that were fairly unheard of and it took some serious scheduling on the Xbox.com forums to set up the boosting sessions in order to unlock this achievement.

In those 16-player Capital Ship games shined quite possibly the greatest feature to date in any XBLA game. 16-player simultaneous chat sessions were born and the value in that feature alone made Wing Commander Arena boosting sessions one of my favorite memories during my time in XBLA competition. Keep in mind that when this game released, Xbox LIVE was still operating on the Blades dashboard where private chat was the best way to communicate with other gamers. Due to this, most competitive XBLA gamers had split off in to teams of two. There was Lucas & Zerium, Smally & Johnny, Karnage & myself and many more duos present at each boosting session. We all had our partners, but Wing Commander Arena brought those teams together and helped foster a better sense of community among competitive XBLA gamers. Friendships were born.

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