Indie game studio Misfits Attic have a lot to celebrate right now. They’ve just been accepted into IGN’s Indie Open House a residency program that provides free office space …
We recently had the opportunity to play an early build of quirky action-puzzler A Virus Named Tom and were able to follow it up with an interview with Tim Keenan, creator of the game and founder of its development studio Misfits Attic. After a brief intro to the game and the company, we break into a discussion of the art, humor, influences, and focus on co-op/multiplayer that makes this game different from a lot of what’s out there on XBLA. Along the way we hit on a lot of development talk including what makes a good achievement and why working with non-gamers can be a good thing. It was a lot of fun to record and thanks go out to Tim for taking the time to talk.
We’re looking forward to hearing more about A Virus Named Tom as it draws closer to release. Check them out on Twitter at @Misfitsattic or at the links above. They do a lot of community interaction – including incorporating ideas generated by the community in the game – so head on over and let them know what you think! Stay tuned here as well for more information as we hear it.
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The folks over at Misfits Attic are plugging away on A Virus Named Tom and have given us some insight into how things are progressing in their most recent …
Xbox Live Arcade is filled with all sorts of match-3 style puzzle games and platforming puzzlers, but perhaps it’s been a while since we’ve seen an action puzzler without all the jumping and the falling. Well Misfits Attic’s A Virus Named Tom plans to fill that void, fill it with all sorts of infectious action puzzler goodness. While the game may be a ways off, plenty is known about it and there’s even a gameplay trailer brimming with personality (and viruses). Watch it below the jump, and don’t worry, we guarantee it’s not a security risk.
If you’re too lazy to watch the video or fear the brimming of its hilariousness, we could go at length to describe the game but the developers have said it best:
Imagine trying to solve a simple puzzle. Now imagine people are throwing potatoes at you. So while you’re trying to concentrate, you now have to dodge potatoes (they hurt more than you’d think). Actually it’s more like you’re trying to diffuse a bomb, because there’s a timer that’s counting down to doom-o’clock. Yeah, so it’s basically like you’re a really unpopular bomb squad. But at least you can get your friends to help: by telling you how you’re solving the problem wrong, or kicking the potato-ers in the shin. That’s basically the game. Oh, and there’s also a territory mode you can play against your friends. Make sense?