Geometry Wars 3 is about to evolve, soon becoming a bigger, better game with a longer title. Geometry Wars 3: Dimensions Evolved is an upcoming free title update that will nearly double the base game’s content. Adventure Mode will receive 40 new levels, including new bosses, 3D grids, and gameplay types. The level gate system will be revised, making it easier for players to progress through the game. Adventure mode will also utilize some new gameplay features, including the Sweeper drone and the Detonator super ability. A new Hardcore mode will feature 20 levels that must be completed without drones or supers, and will have its own leaderboards.
The Evolved update will become available to Geometry Wars 3 owners on March 31. Check out the announcement trailer after the jump.
Geometry Wars 3: Dimensions was developed by Lucid Games and published by Sierra. It was released on November 26, 2014 for $14.99. A copy was provided for review purposes.
Geometry Wars 3: Dimensions is a punishing experience. It will destroy what faith you have left in yourself as a gamer. It will force you to try over and over in vain as you continue to fail. But just like Geometry Wars: Retro Evolved (and its sequel) on Xbox Live Arcade, Geo Wars 3 will keep you coming back for more.
True story: I bought my first HDTV and an Xbox 360 after seeing Geometry Wars: Retro Evolved for the first time. So obviously, I’m a fan. Geometry Wars 3: Dimensions improves just about everything in the original and adds a ton of new content. This is the third game in the series (not counting Geometry Wars: Galaxies on 3DS/Wii U, since most people don’t seem to count that game for whatever reason), and the first by new developer Lucid (and published by the recently resurrected Sierra). It is both a trip back in time and a look forward. What has stayed the same? Your little ship-like shape moves around in the now familiar twin-stick shooter style game, as you blast away other brightly colored ships and shapes on a stark black background filled with psychedelic effects and particle explosions. It’s only sort of retro, as nothing even remotely close to it could have been made back in the days of quarter-munching arcade machines. It’s addictive, and it’s hard. Very hard. So, what has changed? Quite a bit.