Call us nostalgic if you want, but we want yet another Quake game to come to Xbox Live Arcade. We’ve got Quake Arena Arcade, which is an enhanced version of Quake III Arena. We’ve got Quake IV via retail, and we’ve already petitioned id Software for the original Quake on XBLA. Now it’s Quake II‘s turn.
Here’s the thing: it’s already been released on the Xbox 360 once before, in a manner of speaking. It came as a bonus feature with Quake IV. It had the entire game, system link, and four player splitscreen. While it didn’t feature any graphical improvements or Xbox Live support, it was a proper port (read: not emulated) and so gets the ball rolling for an XBLA release.
Prepare to experience Quakelike never before, as you fight for ultimate survival on 33 classic maps and in 12 Xbox-exclusive Arenas. The latest from id Software for the Xbox Live Arcade is packed full of many features for all Quake fans to enjoy, as you select from six playable game types to lay waste upon your enemies while using 12 brutal weapons in fighting for the top spot.
It’s been a long time coming but finally the Xbox Live Arcade version of Quake 3 Arena, in the form of Quake Arena Arcade, will be hitting the Marketplace this week Wednesday December 15th.
You of course can expect the standard Quake modes, Deathmatch, Capture the Flag and Harvester. You’ll be able to play across thirty classic maps and twelve Xbox-exclusive arenas. All of this with updated HD visuals and widescreen support to go with a new single player campaign.
You’ll be able to pick up Quake Arena Arcade for 1200 Microsoft points but while you wait you can check out the screenshots below.
With the latest news coming out from Microsoft, that their Kinect has already sold 1 million units within the first 10 days of release, it only stands to reason that developers will be taking a harder look at this new peripheral device for the Xbox 360. Designed to extend the Xbox 360s life cycle for at least another 5 years, its Kinect’s NUI that makes you the gamer an actual game controller.
Doom II was developed by Nerve Software/id Software and published by Bethesda Softworks. It was released on May 26, 2010 and retails for 800 Microsoft Points. A copy of the game was provided by the publisher for reviewing purposes.
Fifteen years ago, Doom II was released on the PC and was at the cutting edge of first-person shooters. Of course, games have gotten exponentially more complicated over the years, but this doesn’t mean that Doom II is unplayable – far from it, actually. The game is still fun and full of personality, even if it is a pixelated mess by today’s high definition standards.