15 years ago
Major Nelson announced the Xbox Live Deals of the Week earlier today, this time bagging Gold Members Dead Rising 2: Case Zero at an impulse price of 200 MSP …
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15 years ago
Earth Shaker was developed by Battenberg Software and was releases February 2, 2010 for 80MSP. A copy of this game was provided to us by the developer for review purposes.

Earth Shaker is a very simple idea. Move your character around the stage collecting all the diamonds and then make your way to the exit, think Crystal Defender meets Dig Dug. This sounds simple enough until you add in the fact that each stage is larger then the screen so you have no clue where everything is. With boulders to crush you, enemies to kill you and walls to keep you out each stage gets a little harder then the last.
15 years ago
TimeGate Studios announced today that Section 8: Prejudice players can now rent their own dedicated servers. TimeGate has team up with GameServers.com to provide PC-based dedicated servers for Prejudice. …
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15 years ago
With the recent delisting of an Xbox Live Arcade classic some of us are quietly kicking ourselves for not having picked up Marble Blast Ultra for the basement price of 400MSP when we had the chance. So what can those of us who missed out on the game do now? Fret not, friends. Here you’ll find a highlight-based history of marble games and a few alternatives to take for a roll.
15 years ago
SFG Soccer was developed and published by Stir Fry Games. It was released on Xbox Live for 400 Microsoft points on October 30th, 2009.

Leave it to Stir Fry Games to offer the unique indie titles that just about everyone have a little hankering for. SFG Soccer is the simplistic soccer title that many casual gamers looking for a quick fix will consider picking up. Stir Fry has offered a few titles that have featured the ability to play with your avatar. This game however, does not. Without the avatar support, did they come up with a unique and interesting character design?
15 years ago
This is a new piece we’re starting to let our readers know what we’ve been playing the past week. This will be coming out once a week from this …
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15 years ago
Infinity Danger was developed by Milkstone Studios. It was released March 22, 2011 for 80MSP. A copy of the game was provided by the publisher for review purposes.
As any shmup (shoot-em’-up) fan will likely agree, the best part of any shooter is the boss battle. In a “bullet hell” shooter, with an obscene amount of bullets coming at you from different angles and various speeds, this is even more so. So why not cut through those boring levels and skip right to the boss? How about we also make that boss change their tactics every time? Ok…you’ve got my attention.
15 years ago
Retrocade: Datastream Y2K600 was developed by QuimbyRBG and was released April 4th, 2011 for 80MSP. A copy of the game was provided by the developer for review purposes.

Most games today often try to change what we think about gaming, but there’s still a widespread community that lives and breathes retro games. That was the thinking behind Retrocade: Datastream Y2K600, to offer classic gaming with multitudes of different games all behind one idea: simple retro fun. Does it have what it takes to bring back the classic sensibilities or are the retro ideas simply outgrown for people today? Has it gone too retro?
15 years ago
Soulcaster 2 was developed by Magical Time Bean and retails for 240 MSP. A copy of the game was provided for review purposes.
Soulcaster 2 is a retro combination of tower defense, rpg, and action-adventure gaming. It was released by Magical Time Bean in December 2010. Soulcaster 2 puts the player in the role of the soulcaster. But it is the souls that are the real stars of the show. The soulcaster, for all his power, is essentially helpless. He must summon the souls of ancient warriors to defend him. These come in three archetypical forms. The warrior excels at close quarters combat and plugging small pathways that would otherwise be streaming with enemies. With the enemies held at bay the archer can safely pick off enemies if she has a clear line of sight. Finally the alchemist lobs explosives over obstacles to cause area of effect damage.
These three souls are the soulcaster’s only defense while navigating some seriously treacherous terrain. The souls all have three attributes that can be powered up using the money collected on the field, hence the rpg element. But the souls must remain stationary and fight from their assigned position for the tower defense element. Only the soulcaster is free to roam the battlefield which is a good thing because the situation will get too dicey for him to stay put anyway.