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All Zombies Must Die! review (XBLA)
14 years ago

All Zombies Must Die! review (XBLA)

All Zombies Must Die! was developed Doublesix and published by Square Enix. It was released on December 28, 2011 for 800 MSP. A copy was provided for review purposes.

Zombies, zombies, zombies. Much like orcs, robots, and other generic villains they need to die. Many a game has tossed some weapons to many a player and let them loose into the zombie apocalypse, and All Zombies Must Die! sets up in just such a fashion. While RPG elements have found their way into undead-ocide before, what about in a top down twin stick shooter? Probably happened before, actually. Looks like this game has much to prove if it intends to stand out from the rotting, vomiting, mindless crowd of lookalikes.

All Zombies Must Die! controls like most twin stick shooters and gives players a choice of four different characters to play with. Co-op partners (of which there can be up to three total locally) can pick from any remaining unlocked characters as they progress through the story, or use a basic soldier character until the characters are unlocked. Each character has a special ability which applies an effect to most unaffected zombies, a main weapon which can be upgraded via the in-game crafting system, and a secondary weapon which changes as weapons are picked up in the field. This arena style zombie shooter also incorporates RPG mechanics including leveling up stats and a simple (almost invisible) preferred weapon system. A main story arch holds the game together along with side quests and mini-quests, adding up to a decent amount of game to experience.

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Iron Brigade: Rise of the Martian Bear trailer

Just when you think the war’s over, you have to go to Mars to stop a bear. The debut trailer for the new Iron Brigade campaign, titled Rise of …
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Alan Wake’s American Nightmare walkthrough and music

http://youtu.be/ZhuZJmWJzkE

For those of you itching to see the campaign side of Alan Wake’s American Nightmare, check out this seven-minute video walkthrough of the game’s opening. You may already know about …
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Runner 2 information storms out of the party

By  •  Media, News

Runner2: Future Legend of Rhythm Alien is looking like a promising new title from the folks at Gaijin Games. During their holiday party, they decided to answer some questions …
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Time to pick the next DLC theme for A World of Keflings
14 years ago

Time to pick the next DLC theme for A World of Keflings

UPDATE: Voting has commenced. You can vote here. [Editors Note: While we don’t officially have a candidate in the race, John thinks Candy would be awesome.]

Last week we announced that Ninjabee were going to let you the fans choose the theme for the next DLC pack for A World of Keflings. Well all 3 options have now been revealed and it’s decision time. The choices are as follows:

  1. A Graveyard for Keflings
  2. Candy for Keflings
  3. Pirates for Keflings

Voting commences Monday, January 16 at 10 A.M. PST and will end on Friday, January 23 at 12 A.M. PST. To vote, all you have to do is head over to PlayXBLA, each day and make your voice heard. You can only vote once though in every 24 hours so don’t forget to visit daily. Head over the jump to view the image mock-ups for each theme. We already know what our favourite is!

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Strong XBLA showing at the annual AIAS awards
14 years ago

Strong XBLA showing at the annual AIAS awards

By  •  News

Supergiant Games’ Arcade knockout Bastion has ranked alongside some of the most prolific AAA titles of the past year in the Academy of Interactive Arts & Sciences 2011 awards.

The awards ceremony, which takes place during the 2012 D.I.C.E summit on February 9, champions all corners of the games industry with prizes for retail, downloadable and mobile games as well as individual categories for specific genres. Said Martin Rae, president of the AIAS:

“These games exemplify the highest standard of excellence and quality, from the breathtaking cinematics, to the bold storytelling and the innovative technology. Our industry has really outdone itself this year and continues to exceed expectations with its creativity and craftsmanship. Bravo!”

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XBLA’s Most Wanted: Fester’s Quest
14 years ago

XBLA’s Most Wanted: Fester’s Quest

The Nintendo has always had a fond place in many gamers hearts and one of the forgotten games from that era is Fester’s Quest. It was a top-down view action game based off of none other then Uncle Fester from the Addams Family. The story line was completely off the wall, Aliens appear and start taking over the town, so you (Fester) grab your gun and go forth to become the savior. Encountering many of the Addams family members along the way who help you and make for some rather funny run-ins. Fester’s Quest was was a fun adventure taking you all over town, creating chaos with all sorts of aliens and bosses.

Fester’s Quest relied heavily on the actual fun of the gameplay, which is all games really had back then, requiring you to stay in-tune with what was going on if you wanted to continue on to the next section. The over-head view  gives a very Zelda-like feel, but was not the only one you encountered during this journey. As you find out the developers ventured into 3D with mazes that you had to journey through in certain sections. Filled with tons of weapons, characters, enemies and collectible items, Fester’s Quest provided an abundance of entertainment for its era.
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Iron Brigade Martian Bear guide – Weapon loot

Machine guns Unlocked in the store, Mars Landing Unlocked on Swamp Survival 5 Unlocked in the store, Swamp Unlocked in Settlement, Cathedral
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Iron Brigade Martian Bear guide – Hats, jackets and paintjobs

Hats Robot Helmet: Swamp and Settlement Survival Blackmore Flat Cap: Swamp and Settlement Survival Space Cap: Mars Landing, Settlement, Foundry, Cathedral, Settlement Survival Cowboy Hat: Wave 50 Swamp Survival Loot Brain …
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