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About Steve Melton

Steve is an Indiana native with a degree in Computer Information Technology and a background in technical writing. He has also written for the newspapers and other periodicals at the schools he attended. A gamer for over 20 years, Steve finds that Xbox Live Arcade is the perfect fit for most of his gaming needs; classic gameplay at a bargain price.
Latest Posts | By Steve Melton
Happy Action Theater review (XBLA)
12 years ago

Happy Action Theater review (XBLA)

Happy Action Theater was developed by Double Fine Productions and published by Microsoft Studios. It was released February 1, 2012 for 800 MSP. A copy was provided for review purposes.

Double Fine Productions is a household name when it comes to Xbox Live Arcade games. Stacking, Trenched/Iron Brigade and Costume Quest are all titles that everyone should have on their machine. They’re all original properties; they were risks for both Double Fine and their publishers to put out, but each has succeeded. Now Double Fine wants to go out on a limb with their new Kinect title, Happy Action Theater.

The game itself is a collection of 18 minigames. Most involve players viewing themselves on screen with other digitized elements added such as snow, lava, or water. Players interact with objects in the environment such as balloons or fish to have them in turn react. There is no winning the game. It’s just you and the environment and acting like a fool. To some that sounds like fun. To others, well…

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XBLA’s Most Wanted: Riptide GP
12 years ago

XBLA’s Most Wanted: Riptide GP

Riptide GP. It was the flagship game for NVidia’s Tegra 2 chip on Android devices, and the second release from Hydro Thunder Hurricane developer Vector Unit. Having gained footing as a developer with Hydro Thunder, Vector Unit took the opportunity to go indie and put their amazing water engine to use on mobile devices. The result is something that is truly one of the best mobile gaming experiences to date.

The game is essentially a futuristic jet ski racer. Like the now-aged Wave Race 64 water physics play an important role, but instead of canned water, Riptide uses a dynamic system. Jet skis produce wakes, which in turn change up the way you have to race. The environments are over-the-top, just like another classic favorite, Jet Moto. With racers a dime a dozen it takes something special to stand out–something that keeps you coming back. Riptide GP has it in strides.

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Sega looking to publish more XBLA titles in 2012
12 years ago

Sega looking to publish more XBLA titles in 2012

By  •  News

Sega seems to have found a gold mine in republishing games from their golden days. The Xbox 360 has seen several classic titles come to Xbox Live Arcade. Several Sonic
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Mini-Editorial: Ending the FIFA 12 hacks
12 years ago

Mini-Editorial: Ending the FIFA 12 hacks

The following is the opinion of one editor, and does not represent the opinions of XBLAFans as a whole.

“Gamertag was last signed in on another console.” That’s what my 360 said as I signed in just before Christmas. I immediately checked the family bank account. Sure enough, the hacker had nearly drained our money, meaning that for the next five or six days we’d be living off what was in the fridge. Now the fridge wasn’t empty, but we always do our shopping throughout the week, so things that we needed to make our normal meals we couldn’t get. The family survived with no major issues, but the annoyance and utter frustration others had felt suddenly became very real. They weren’t just stealing my Microsoft Points, it could affect the way we ran our family.

Every big entity gets hacked, though. I get that. I’ve seen Twitter and Facebook accounts hacked, bank accounts, all sorts of things in my time as an IT guy. Even though I was annoyed with Microsoft, they weren’t any less secure than anyone else, it’s just that the frequency of attacks increased since the release of FIFA 12. How much? Well let’s put it into perspective: we now have roughly 20 active members on our staff. Of those 20, four have been victims of the FIFA hack. That’s a 1-in-5 ratio. That’s what’s called rampancy, folks.

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XBLA’s Most Wanted: Blood Wake
12 years ago

XBLA’s Most Wanted: Blood Wake

Back in the winter of 2001 eager gamers stood in the cold overnight in anticipation of getting their hands on Microsoft’s first console, the Xbox. They took their new console home along with their selection of about a dozen launch titles. About a month later a second wave of games were released, among them was Stormfront Studios’ Blood Wake. It was an innovative title that focused on combat on the open waters. Like many titles from that time the plot had a certain amount of cheese factor, but somehow was still incredibly satisfying. But the real gem was the water physics, something ahead of its time.

Funny thing is, without Blood Wake we wouldn’t have Hydro Thunder Hurricane. See, Stormfront housed the brains and brawn behind Vector Unit, Hurricane‘s developer. Ralf Knoesel and Matt Small both worked on Blood Wake as a programmer and artist, respectively. Knoesel designed the water simulation which became one of the building blocks for the system in Hurricane. These guys have a special place in their heart for this little gem, and there are a lot of good reasons why.

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Improving on greatness: things to better Xbox LIVE
12 years ago

Improving on greatness: things to better Xbox LIVE

 

Maybe we’re a little biased here, but we think Xbox LIVE is a great service. Sure, other services on other consoles and PC are offered for free, but so much is offered to LIVE members that it seems a small thing to pony up the equivalent of $5 USD each month for it. We get exclusive games, we often get earlier access to digital titles, and we have a plethora of other media outlets like Netflix, Hulu, UFC and YouTube. There’s always room for improvement, however, and there are a few things that for reasons that remain a mystery have not been touched on. We submit these as an official fan letter to Microsoft.

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Weekend Rant: If I were a rich man. . .
12 years ago

Weekend Rant: If I were a rich man. . .

By  •  Features

Weekend Rant is a non-regularly occurring weekend mini-editorial. In layman’s terms that basically means that if a staff member has something they want to rant about they can do so on any given weekend.

I have a confession: I’m a dreamer. Amidst having a career, being a husband and a dad, and life in general I constantly have daydreams in my head. One of those has always been to help develop or fund a game. Last night I was up until the wee hours with friends playing Hydro Thunder Hurricane, and as I dozed off my dreams were that of being a rich man. Since I can’t indulge my fantasy in real life, I thought it might be fun to throw out some of my XBLA dreams and hear some of yours.

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Somebody else hates numbered review scores, too

By  •  Media, Videos

We stumbled across this while looking through some of our applicants’ resumes. This is exactly why we review games the way we do.