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Search Results for: quantum conundrum

Quantum Conundrum DLC packs dated for August and September

By  •  July 24, 2012

Quantum Conundrum has been released into the wild and we definitely liked it but the end left more to be desired. Fortunately, Airtight Games have been working on DLC …
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Quantum Conundrum review (XBLA)

By  •  July 10, 2012

Quantum Conundrum was developed by Airtight Games and published by Square Enix. It’s was released on July 11, 2012 for 1200 MSP. A copy was provided for review purposes.

There are some people who don’t like visiting their relatives since it wastes your weekend of fun in the sun. Now imagine if that person you’re visiting was your uncle. Uncles are fun right? They sometimes give you candy or money, but this time, he’s gone missing.

In Quantum Conundrum, you play the nephew of Professor Fitz Quadwrangle who’s just learned his uncle is in another dimension. It’s up to you to try and locate him throughout the many rooms in his mansion. Entrusted in you is a glove called the IDS that can switch dimensions. This is the latest from Portal creator Kim Swift and if Portal is a dark comedy, this is a Saturday Morning Cartoon that can appeal to any age demographic.
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Quantum Conundrum DLC will be coming to XBLA

By  •  July 9, 2012

Quantum Conundrum is finally being released this Wednesday and we couldn’t be more excited here from our early impressions to our upcoming review this week. But a couple weeks …
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Quantum Conundrum switching dimensions on July 11

By  •  June 21, 2012

We’re all a little bummed that PC players get to play Portal creator Kim Swift’s new title Quantum Conundrum today, but if you want to switch dimensions sooner, you …
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Quantum Conundrum XBLA release info soon after Steam date announced

By  •  June 1, 2012

As Quantum Conundrum hasn’t left the Summer 2012 release date, something has popped up on Steam for the pre-order page. A release date of June 21 for the Steam …
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Quantum Conundrum E3 2012 trailer

By  •  May 30, 2012

Quantum Conundrum is looking like a pretty solid first person puzzle game. The gameplay and graphics come from some of the same folks who brought us Portal: Still Alive. With …
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PAX East: Going through the many dimensions of Quantum Conundrum

By  •  April 11, 2012


Quantum Conundrum was a game I was madly looking forward to at this year’s PAX East. Hearing about the use of different dimensions sounded super interesting with Portal creator Kim Swift heading up the design. Finally sitting down with the controller in hand, you play as the nephew of Professor Fitz Quadwrangle, trying to find your uncle throughout his mansion. It’s got nice and subtle references to Portal but that’s where the comparisons stop.

Your uncle does narrate but not in that deadpan delivery of GLaDOS. The professor is a bit more light-hearted and voiced by Star Trek actor John De Lancie. He starts by walking you through the mansion and the different set of dimensions.

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John de Lancie brings an extra Q to Quantum Conundrum

By  •  April 7, 2012

Star Trek’s John de Lancie has picked up his next generation starring role in the upcoming first person puzzler Quantum Conundrum from Airtight Games. Best known for playing Q …
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Quantum Conundrum introduces heavy dimension

By  •  March 14, 2012

The multi-dimensional Quantum Conundrum just became an even heavier hitter. The new heavy dimension makes everything much heavier, and gives the environment a metallic appearance that doesn’t look safe for small children. This dimension seems to be the opposite of the extremely light and cuddly fluffy dimension. Check out the heaviness in the screenshots after the jump, which are thankfully a lot less pink than the fluffy dimension. Get ready to explore this dimension and many others when Quantum Conundrum releases summer 2012. Read More

Quantum Conundrum entering our dimension this summer

By  •  February 28, 2012

Quantum Conundrum, the upcoming puzzler from Airtight Games under Portal creator Kim Swift’s helm is looking like a mighty fine logic-based puzzle game. Set in your uncles’s mansion, you …
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