Machinarium refused for XBLA, moves to PSN instead *UPDATED*
Czech game studio Amanita Design, creators of the critically acclaimed PC point-and-click adventure Machinarium, recently announced that they are making plans to bring the game to different platforms. Asking founder and leader designer Jakub Dvorksy about their intent to port the quirky little adventure game to Xbox Live Arcade, Dvorsky informed us about Microsoft’s recent refusal of the game:
“Microsoft just refused Machinarium for XBLA after a half year of talking with them. They like the game and know it would be very successful on their platform, but they don’t want to support games which aren’t Microsoft exclusives. Machinarium isn’t, since we’ve also released versions for Mac and Linux. We have another option to approach some big publisher to bring the game to XBLA, which is quite absurd to do and lose maybe a large part of revenue because of that.”
Back in 2009, Machinarium took the prize of ‘Best Visual Arts’ during the Independent Game Festival. As far as we know Dvorsky and his team are still working on finding the right publisher to circumvent their earlier issues with Microsoft and end up on XBLA. Fingers crossed!
Update: After discovering that this story apparently created quite a buzz among many game websites, we just want to assure everyone that this story is indeed true in the following context: when asked about their plans to port Machinarium to different platforms Dvorsky confirmed having ‘talked’ with Microsoft. He did not specify if this involved being accepted for XBLA or being published by Microsoft on XBLA, but did put an emphasis on losing revenue through a conventional publishing deal. As our critical peers at DIYGamer have already confirmed, this is a legitimate outtake from an interview we had with Jakub Dvorsky during the Casual Connect conference in Hamburg two months ago.
Update #2: Joystiq has received an official response from Amanita Design that states the Czech studio has now submitted Machinarium to Sony’s PlayStation Network instead. As VideoGameBlog stated regarding this issue, “The key is that neither game has been refused space on the platform — Microsoft has simply decided not to publish the games itself. Microsoft requires all XBLA titles be attached with a publishing partner, meaning neither Amanita Design and Golgoth Studio can self-publish the games on the XBLA platform. Sony and Nintendo do not have the same policy for the PlayStation Network and WiiWare, respectively.”
April 8, 2010
That seems very sketch to me…
April 8, 2010
That seems very sketch to me…
April 8, 2010
I’m pretty sure there are plenty XBLA games that have been released on other platforms. I know I’m about to purchase GeoWars 2, even though I already own 2 versions of the game on 2 different platforms (and, yes, it’s the Galaxies version, but they’re similar).
I would buy Machinarium on XBLA…even though I’ve already purchased the Windows/Mac/Linux versions.
April 8, 2010
Yeah that’s what I was thinking…
Then again how many true indy games are there on multiple platforms?
April 8, 2010
Yeah that’s what I was thinking…
Then again how many true indy games are there on multiple platforms?
April 9, 2010
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April 9, 2010
I’m gonna go buy this, now.
April 9, 2010
I’m gonna go buy this, now.
April 9, 2010
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April 9, 2010
This is about being a publisher not having the game on the system EA or another company can still publish the game. Microsoft only publishes games that are exclusive to there platform. Not really a story
April 9, 2010
This is about being a publisher not having the game on the system EA or another company can still publish the game. Microsoft only publishes games that are exclusive to there platform. Not really a story
April 9, 2010
Try PSN, I’d buy it!
April 9, 2010
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April 9, 2010
I love my 360, wish it was available on that!
April 9, 2010
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April 9, 2010
[…] Read this article: Microsoft Declines a Game Due to Not Signing A Exclusve Deal […]
April 9, 2010
Well if you want Microsoft to be the publisher for your game on their platform, you have to expect that they will want some kind of exclusivity agreement. It’s the same deal with Sony and their PSN titles.
April 9, 2010
Well if you want Microsoft to be the publisher for your game on their platform, you have to expect that they will want some kind of exclusivity agreement. It’s the same deal with Sony and their PSN titles.
April 10, 2010
No Comment
April 10, 2010
[…] to XBLAFans, Amanita founder and leader designer Jakub Dvorksy said, “Microsoft just refused Machinarium for […]
April 10, 2010
[…] to XBLAFans, Amanita founder and leader designer Jakub Dvorksy said, “Microsoft just refused Machinarium for […]
April 10, 2010
[…] to XBLAFans, Amanita founder and leader designer Jakub Dvorksy said, “Microsoft just refused Machinarium for […]
April 10, 2010
[…] to XBLAFans, Amanita founder and leader designer Jakub Dvorksy said, “Microsoft just refused Machinarium for […]
April 10, 2010
[…] to XBLAFans, Amanita founder and leader designer Jakub Dvorksy said, “Microsoft just refused Machinarium for […]
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[…] Machinarium Refused for XBLA April 9, 2010 | Erik Johnson XBLAFans is reporting that after six months of discussion Microsoft has refused Amanita Design’s award […]
April 10, 2010
[…] Year, on Xbox Live Arcade. Why? Because it is currently available on Mac OS and Linux. Speaking to XBLAFans, Amanita founder and leader designer Jakub Dvorksy said, “Microsoft just refused Machinarium for […]
April 10, 2010
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April 10, 2010
[…] to XBLAFans, Amanita founder and leader designer Jakub Dvorksy said, “Microsoft just refused Machinarium for […]
April 10, 2010
It’s very similar to something that MS is making with one of their in-house developers from Valve. I think it’s called Machinium. It’ll be out this summer on XBLA.
April 10, 2010
It’s very similar to something that MS is making with one of their in-house developers from Valve. I think it’s called Machinium. It’ll be out this summer on XBLA.
April 10, 2010
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April 10, 2010
[…] to XBLAFans, Amanita founder and leader designer Jakub Dvorksy said, “Microsoft just refused Machinarium for […]
April 10, 2010
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April 10, 2010
This is brilliant logic. Since you can’t be the only one to carry the game, you will instead give me another reason to buy a competing console which I could then fall in love with.
I’m trying really hard to figure out what they are thinking with this move.
April 10, 2010
This is brilliant logic. Since you can’t be the only one to carry the game, you will instead give me another reason to buy a competing console which I could then fall in love with.
I’m trying really hard to figure out what they are thinking with this move.
April 10, 2010
I think it’s crazy that they would turn it down, because they want exclusives to it.
April 10, 2010
I think it’s crazy that they would turn it down, because they want exclusives to it.
April 10, 2010
[…] to XBLAFans, Amanita founder and leader designer Jakub Dvorksy said, “Microsoft just refused Machinarium for […]
April 10, 2010
[…] Here is Amanita Design’s founder and lead designer Jakub Dvorksy on why: “Microsoft just refused Machinarium for XBLA after a half year of talking with them. They like the game and know it would be very successful on their platform, but they don’t want to support games which aren’t Microsoft exclusives. Machinarium isn’t, since we’ve also released versions for Mac and Linux. We have another option to approach some big publisher to bring the game to XBLA, which is quite absurd to do and lose maybe a large part of revenue because of that.” […]
April 10, 2010
Geometry Wars was Microsoft exclusive until Bizarre Creations was purchased by Activision.
It is true most things Microsoft publish themselves on XBLA are exclusives: http://en.wikipedia.org/wiki/Microsoft_Game_Studios#Xbox_Live_Arcade
April 10, 2010
Geometry Wars was Microsoft exclusive until Bizarre Creations was purchased by Activision.
It is true most things Microsoft publish themselves on XBLA are exclusives: http://en.wikipedia.org/wiki/Microsoft_Game_Studios#Xbox_Live_Arcade
April 10, 2010
[…] Here is Amanita Design’s founder and lead designer Jakub Dvorksy on why: “Microsoft just refused Machinarium for XBLA after a half year of talking with them. They like the game and know it would be very successful on their platform, but they don’t want to support games which aren’t Microsoft exclusives. Machinarium isn’t, since we’ve also released versions for Mac and Linux. We have another option to approach some big publisher to bring the game to XBLA, which is quite absurd to do and lose maybe a large part of revenue because of that.” […]
April 10, 2010
[…] Here is Amanita Design’s founder and lead designer Jakub Dvorksy on why: “Microsoft just refused Machinarium for XBLA after a half year of talking with them. They like the game and know it would be very successful on their platform, but they don’t want to support games which aren’t Microsoft exclusives. Machinarium isn’t, since we’ve also released versions for Mac and Linux. We have another option to approach some big publisher to bring the game to XBLA, which is quite absurd to do and lose maybe a large part of revenue because of that.” […]
April 10, 2010
[…] to XBLAFans, Amanita founder and leader designer Jakub Dvorksy said, “Microsoft just refused Machinarium for […]
April 10, 2010
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April 11, 2010
This is incorrect you guys, Microsoft declined to PUBLISH IT, meaning it wasn’t rejected, it’s just not going to go under microsoft’s game publishing. Microsoft has no obligation to publish people’s games, it’s not banned from XBLA
Microsoft isn’t going to publish a game that’s been released on non MS platforms.
April 11, 2010
This is incorrect you guys, Microsoft declined to PUBLISH IT, meaning it wasn’t rejected, it’s just not going to go under microsoft’s game publishing. Microsoft has no obligation to publish people’s games, it’s not banned from XBLA
Microsoft isn’t going to publish a game that’s been released on non MS platforms.
April 11, 2010
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April 11, 2010
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April 11, 2010
[…] Here is Amanita Design’s founder and lead designer Jakub Dvorksy on why: “Microsoft just refused Machinarium for XBLA after a half year of talking with them. They like the game and know it would be very successful on their platform, but they don’t want to support games which aren’t Microsoft exclusives. Machinarium isn’t, since we’ve also released versions for Mac and Linux. We have another option to approach some big publisher to bring the game to XBLA, which is quite absurd to do and lose maybe a large part of revenue because of that.” […]
April 11, 2010
[…] Here is Amanita Design’s founder and lead designer Jakub Dvorksy on why: “Microsoft just refused Machinarium for XBLA after a half year of talking with them. They like the game and know it would be very successful on their platform, but they don’t want to support games which aren’t Microsoft exclusives. Machinarium isn’t, since we’ve also released versions for Mac and Linux. We have another option to approach some big publisher to bring the game to XBLA, which is quite absurd to do and lose maybe a large part of revenue because of that.” […]
April 11, 2010
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April 11, 2010
[…] Here is Amanita Design’s founder and lead designer Jakub Dvorksy on why: “Microsoft just refused Machinarium for XBLA after a half year of talking with them. They like the game and know it would be very successful on their platform, but they don’t want to support games which aren’t Microsoft exclusives. Machinarium isn’t, since we’ve also released versions for Mac and Linux. We have another option to approach some big publisher to bring the game to XBLA, which is quite absurd to do and lose maybe a large part of revenue because of that.” […]
April 11, 2010
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April 11, 2010
[…] XBLAFans reporto que el celebre Machinarium no va a figurar entre los titulos de XBox Live Arcade. Segun parece, Microsoft lo rechazo. Las razones, mas abajo. […]
April 11, 2010
Typical crap Company. Just like Apple they don´t like Indies. At the end of the Day they would create something like Counter Strike.
Just think: nearly all 1 st Person Shooter on the Xbox are made with Platform Independant Engines….
To keep this short : there are many REALLY GOOD Flash Games out there ( like Machinarium ) which show what hapens if a “good” Platform is established.
XBox, PS3, Wii are not good Platforms. They are made to cash in….
April 11, 2010
Typical crap Company. Just like Apple they don´t like Indies. At the end of the Day they would create something like Counter Strike.
Just think: nearly all 1 st Person Shooter on the Xbox are made with Platform Independant Engines….
To keep this short : there are many REALLY GOOD Flash Games out there ( like Machinarium ) which show what hapens if a “good” Platform is established.
XBox, PS3, Wii are not good Platforms. They are made to cash in….
April 11, 2010
this is rubbish, Megaman 10 was released on XBLA and its on all platforms.
April 11, 2010
this is rubbish, Megaman 10 was released on XBLA and its on all platforms.
April 11, 2010
Probably means MS is making their own clone of the game now and doesnt need this one to compete with it
April 11, 2010
Probably means MS is making their own clone of the game now and doesnt need this one to compete with it
April 11, 2010
Machinarium was one of the best games of 2009, by any standards, and one of the best games ever IMO.
If true, Microsoft has made yet another extremely-retarded decision in not “allowing” it on XBLA.
but then me and my friends have never owned an XBOX and never will. :)
April 11, 2010
Machinarium was one of the best games of 2009, by any standards, and one of the best games ever IMO.
If true, Microsoft has made yet another extremely-retarded decision in not “allowing” it on XBLA.
but then me and my friends have never owned an XBOX and never will. :)
April 11, 2010
I'm pretty sure there are plenty XBLA games that have been released on other platforms. I know I'm about to purchase GeoWars 2, even though I already own 2 versions of the game on 2 different platforms (and, yes, it's the Galaxies version, but they're similar).
I would buy Machinarium on XBLA…even though I've already purchased the Windows/Mac/Linux versions.
April 11, 2010
I think it's mostly meaning indy games being published…
April 12, 2010
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April 12, 2010
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Here's a question I haven't seen bandied about: have Amanita considered publishing on XBOX Indies and, if not, why not?
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May 26, 2010
There's a lot of small studio and indie games published on XBLA published by XBLA or Microsoft. Braid is the most prominent example.
I think the developer is bending the truth. Machinarium is written in Adobe Flash. To my knowledge the XBox 360 does not have any Flash support and likely Microsoft doesn't want to add it.
Now if the game was ported to Silverlight or used Microsoft Game Studio's library. I bet Microsoft would have welcomed it warmly.
It's a bit like trying to get Apple to publish a DirectX (MS) game without thinking about the cost of porting, or trying to get Microsoft to publish an Application that uses Cocoa. If box (computer) don't support the framework it's going to cost a bit more to publish it.
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December 29, 2011
There’s a lot of small studio and indie games published on XBLA
published by XBLA or Microsoft. Braid is the most prominent example.
I
think the developer is bending the truth. Machinarium is written in
Adobe Flash. To my knowledge the XBox 360 does not have any Flash
support and likely Microsoft doesn’t want to add it.
Now if the
game was ported to Silverlight or used Microsoft Game Studio’s library. I
bet Microsoft would have welcomed it warmly.
It’s a bit like
trying to get Apple to publish a DirectX (MS) game without thinking
about the cost of porting, or trying to get Microsoft to publish an
Application that uses Cocoa. If box (computer) don’t support the
framework it’s going to cost a bit more to publish it.
April 9, 2012
Then again how many true indy games are there on multiple platforms?
June 12, 2012
Then again how many true indy games are there on multiple platforms?
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