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machinarium

Still no Machinarium on XBLA. Now $5 on PC instead.
14 years ago

Still no Machinarium on XBLA. Now $5 on PC instead.

By  •  News

It’s been a while since we broke the big news that Czech studio Amanita Design will not be bringing their beautiful adventure game to XBLA. With the high …
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Machinarium’s XBLA Refusal and more: The original interview with Amanita Design’s Jakub Dvorsky
14 years ago

Machinarium’s XBLA Refusal and more: The original interview with Amanita Design’s Jakub Dvorsky

By  •  Interviews

This interview was conducted at the Casual Connect 2010 conference in Hamburg. It was used for a short article that created a lot of buzz about Microsoft turning down the chance to publish Machinarium on Xbox Live Arcade by Microsoft. Although our focus is Xbox Live Arcade related content, our editorial staff agreed that the following is an exception due to the recent circumstances.


Jakub Dvorksy, currently the lead designer at the Czech indie studio Amanita Design, is the original founder of the studio and brought together the team of creatives and artists that have been responsible for the highly acclaimed point and click adventure Machinarium. We recently had the pleasure of talking to this self-taught leader and look back at the history of the little studio in the Czech Republic.
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Machinarium refused for XBLA, moves to PSN instead *UPDATED*
14 years ago

Machinarium refused for XBLA, moves to PSN instead *UPDATED*

By  •  News

Czech game studio Amanita Design, creators of the critically acclaimed PC point-and-click adventure Machinarium, recently announced that they are making plans to bring the game to different platforms. Asking …
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