GamePeople: Comic Jumper’s Sexist Undertones
The following article may or may not be representative of the beliefs of the XBLAFans Editorial Staff. It has been republished with permission from GamePeople.co.uk: The destination for everyday artisan reviews. To read the article as originally published click here.
As a side-scrolling beat ’em up come shooter, Comic Jumper had my attention early. The overbearing presentation and loud bickering characters screamed at me to pay attention and marvel at the developers ‘funny’ self-referential nature.
But aside from a few humorous early moments, Comic Jumper failed spectacularly to endear itself to me. The appalling attitudes towards women and the irritating gameplay undermined any potential the concept had. Even the basic premise of parodying comic books fell flat as Twisted Pixel resorted to stone-age attitudes towards the medium.
I found so much wrong with this game that it was a struggle to put my thoughts in order. From the combat mechanics to the writing and characters there was little worthy of praise. Comic Jumper’s soul is about as bitter and relentlessly anti-female as anything I’ve had the displeasure to experience.
I must admit that I was initially intrigued by the concept. Playing as Captain Smileyhead you blast your way through the opening level only to find that your comic has been cancelled (done through a curious live-action sequence). To rectify the situation you must jump into other comics, guest-starring and raising your profile once again to reclaim your status as worthy comic book hero.
These other comics act as the various game levels and aside from the awful combat, they also serve as prime examples of why the writing and direction of this title is so bad.
The comics in question are cliched, stone-age examples of the medium – full of awkward and creepy attitudes towards women that came close to sickening me.
For a game that’s primarily about parody, the soul of Comic Jumper after being let down by its shallow game mechanics, has to rely on the writing being nothing short of excellent to pull it through. It fails utterly because the comics in question are cliched, stone-age examples of the medium – full of awkward and creepy attitudes towards women that were offensive with their repetition.
The sexual innuendo is prevalent from the start. I found the constant jibes about the head concubine irritating in the first minute and the game keeps raising the whore jokes and references to her breasts until it became an embarrassment to play.
The second level sees a feminist character being portrayed as delusional and misled. This character is also the target of sexual innuendo and objectified by the protagonists as if this is ok when done in a ‘funny’ way.
It’s clear that the direction Twisted Pixel were going for was either horribly implemented by their writers or they have a serious problem with women.
Things are stretched to breaking point in the Manga parody. Of course, this being based on something Japanese, elements of sexualised tentacles, Hello Kitty and Unicorns are labelled over the level. It’s not just the game playing fast and loose with this nuanced art style, but that it does so with gleeful distaste. It seems that the writers either knew nothing about the source material they were trying to parody, or just didn’t care.
There’s no soul here to discover, only frustration, concern and a blinding migraine.
I’m sure many people will enjoy the base humour here and easily look beyond my concerns – reminding me “it’s just a game” no doubt. But this is all so soulless.
Hiding dubious moral standards behind shallow gameplay and relying on constant knowing winks to the camera, the game feels one dimensional and juvenile. To my other half Comic Jumper appeared simply sexist. There’s no soul here to discover, only frustration, concern and a blinding migraine.
Adam Standing writes the Soulful Gamer column “Soulful gaming is found in a myriad of places. Games that tell a meaningful story with believable characters. Games that tackle issues larger than the latest run and gun technology. And for me in particular, games that connect me to an inspiring story often quietly overlooked by other