Spells are a crucial part of Ascend: Hand of Kul, empowering each Caos with the magical wrath of the Gods they serve. While spells might not be as front-and-center as bone-crushing melee attacks, their potential and power can’t be disputed, lending themselves to a variety of situations with devastating effects.
Each God currently has four core spells which they gift to those serving them for completing milestones during the campaign. When that milestone – like completing the tutorial – has been fulfilled you’ll be awarded the corresponding spell for free depending on which God you’re serving. However that’s not the extent of your Caos’ magical prowess; by changing alignments through Ascension, you’ll be able to purchase the spells from other alignments, allowing you to build an entire arsenal from each dominion.
All spells can be upgraded by spending souls in order to enhance many different aspects, like: spell damage, spell duration, spell recharge rate and number of charges. Note that while spells do carry over through Ascension, they do not carry over when Transcending. Below is a list of all current spells and their corresponding alignments, along with their cost and any other requirements to purchase, in case you weren’t aligned when the spell became available.