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The new Xbox dashboard and the indie games market
12 years ago

The new Xbox dashboard and the indie games market

It’s that time of the year again. The Fall 2011 Xbox Dashboard update has arrived and brought with it a slew of changes. Fans and detractors alike have turned out in force, clamoring to make their side of the argument the loudest, and therefore the best. No one is wrong. The Kinect integration is miles better than it was before but brought with it a somewhat clunky interface where unwelcome things are given the prized center panel, and the game you were hoping to play is a small box in the top left. Roaming profiles and cloud saving are so ridiculously awesome that you almost don’t notice the weird lag that sometimes crops up when browsing through the menus. Almost. We could argue the pros and cons of the new dashboard all day, but eventually everyone will get used to the new way of doing things and forget about it.

One question, though, will continue to ring out long after all others have disappeared on the gently wafting winds of time. One question that’s been around since the service launched: Why no love for the indie game market? Have the issues finally been answered in this update? Let’s take a look and see for ourselves.

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